Gaijin, your game is pointless with this sorry excuse for a match maker

Coordination with the team haha I’ve been playing since 2013 and saw Steam being born. In a random see the slightest synergy is a unicorn.

I know the goodness of realistic thanks. But I already get my fun fast and easy.

Then you aren’t looking enough then…

If you put the effort into understanding why we state RB and Sim are better. Is because you need to put time and effort into better understanding the game.

Why are “complicated and time consuming to get to the point where you can actually have fun” games better, lol? By that logic, we should just add like 50 more pages of rules to basketball, just to make it take 10x more time and effort to know what the hell is going on in it, and it will be such a better game! …Right?

Pretty much everywhere outside of this weird community, people consider simpler, more elegantly designed and easier to learn games to be better games if anything. E.g. Chess, Go, Soccer… not bloated, overly obtuse ones.

Unlike AB players, you learn coordination, timing, communication, etc.

Obviously all of those things apply to all modes here. Baffling why you would think any of those weren’t applying to AB.

This works better in RB and Sim than it does in Ab cause everyone has the turn of a bi-plane and or anything incredibly maneuverable.

Nothing (other than wing rip-causing maneuvers) in a dogfight is any easier to pull off in AB than in RB, because your enemy has proportionally the exact same higher amount of mobility as you do. If, in RB, you could take a zero and do two loops in the time it took a Lancaster to do one loop, then in AB, you could ALSO do two loops in the time it took a Lancaster to do one loop.

The physics is the same, everything is just literally sped up by 25%, as if you hit fast forward on a tape recorder, that’s it (except for wing and flap rip). So any dogfight you observe in AB, could also have happened with the same winner and outcome and all the same tricks, in RB, it just would have taken 25% longer to occur.

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752 pages for Basketball. You wanna try to use that analogy again? Cause here’s the basics to everything, it is either easy to learn but hard to master or hard to learn but easy to master.

If you can pull off some of the aerial maneuvers one I commonly use is the Hineri-komi by all means however I have seen too many butcher it by pulling off too early or too late allowing the foe they were engaging to get the upper hand and win the dogfight.

752 pages for Basketball. You wanna try to use that analogy again? Cause here’s the basics to everything, it is either easy to learn but hard to master or hard to learn but easy to master.

I don’t know what point you’re trying to make. I just asked why a complicated game is better. Do you have an answer or no?

If you can pull off some of the aerial maneuvers one I commonly use is the Hineri-komi by all means however I have seen too many butcher it by pulling off too early or too late allowing the foe they were engaging to get the upper hand and win the dogfight.

This was a comment about technical details of modes, not skill levels of anyone. So you can compare yourself to yourself, and cancel out any skill differences. I.e. if you can do a Hineri-komi in AB, then you can do a Hineri-komi in RB too… exactly 25% more slowly.

Oh, that’s what you meant, my bad. Point is a difficult game and is often a skill set. You gain over time. Same thing with trying to figure out let’s say how a refrigerator works. It doesn’t take one and one to dismantle but it takes a lot more effort to put one back together.

In the arcade, it’s significantly more difficult to pull off. However, you are correct, you are also creating hand-eye coordination, pacing, patience, etc. If you get too angry or annoyed you cloud your ability to focus. But in more difficult games, you need to learn how to keep yourself focused and not allow the irritating sorts of things to affect your thinking as you focus. It’s why people play more difficult games, you gain a skill set that could be applied to another game. Giving you a slight upper hand compared to someone who hasn’t.

Not sure if all of this makes sense so do ask any questions.

Okay, but that’s just a factual statement, you still didn’t say why complexity is GOOD. Yes, it’s a skill set, you gain it over time, the more complex, the longer it takes to gain, sure. But why is it GOOD for the skills et to be more complex, and why is it GOOD for it to take a long time?

Giving you a slight upper hand compared to someone who hasn’t.

This seems to be one reason you’re giving. But I don’t really get it. You lost more times at the start, so if your goal is just winning more, it cancels out. Obviously at a large scale, population-wide it MUST cancel out, because the average win rate of both SB and AB is exactly 50%. Even if all the winners are long time veterans and all the lowers are fresh meat, the veterans had to put in a lot of losses when they used to be fresh meat, to get to veteran status, so they didn’t end up ahead overall…

I don’t think it is a good thing for a game to be more complex. I think it is basically always a bad thing for a game to take longer to learn, if for no reason other than it isn’t fun for longer and doesn’t attract as many players. You need some complexity for there to be a game at all, and sometimes complexity can buy you something else of value, but complexity for its own sake is not a reason a game is good.

If it was, then why not make all games just infinitely more complex, and they’d get infinitely better?

When the matchmaker works you can get brilliant games. I was spoiled Sunday afternoon when I got a string of four nailbiters. The past couple of days have been a let down.

For some reason I seem to get always with team that where half of team yolo rushes and goes to garage after one death… this game and matchmaking is a joke…

Please log this kind of behavior and make them wait longer and have less them in battles.

The problem is that you think that arcade people live in ignorance and RB people have invented the wheel.

More difficult is not synonymous with more fun or more rewarding.

We are aware that in realistic it is harder to aim, it is harder to spot and tanks have different stats.

Arcade games have other advantages that I will not list because I do not pretend to impose my way of playing or opinion as you do.

I don’t give a damn what you play.

No, I see arcade players as inexperienced, drop them into an RB match and they die immediately since they’re so comfortable with nametags popping above the enemy so some do not rely on binos.

To put it simply I underestimate them until change. Sometimes I learn something I didn’t think could be done. I don’t magically see RB players as folks reinvented the wheel, we simply have a higher learning curve because of the experience we gained. Same case with Sim.

Congratulations proplayer… It would be foolish to waste time

Surprise, neither in Arcade nor in Realistic you reach 50% winrate.

The joke tells itself

I reakon half of you in here are trolls

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