Gaijin. Update Sim EC

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Yep. Seems they don’t care. They only did a quick EC patch. Nothing to majorly change anything.

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Just adding to this. I hope the development team for sim is paying attention to this thread. Sim EC is always a hit and miss on games, but if Gaijin would develop Sim EC a bit more it wouldn’t be so dead due to neglect.

The latest major update they kind of did #2 (re-working objectives) but not enough of a change to really make a difference. AI behavior is pretty much the same, AI fly with no real intent, AI don’t fly that much higher then before. Make the AI behave with somewhat more of a purpose rather than aimlessly circling around for 15 - 20 minutes and have them fly higher. This goes for all BR. In props they should fly higher. In jets they should fly even higher (unless it’s the attackers). Also, with objectives they are still buggy and if an objective gets destroyed it says “failed” and the team loses points, then it will say “successful” then the other team will lose points.

Then they did #4 (adding better airfield defense)

They skipped #1 (No new sim EC map were added). Give us new sim maps. We’re tired of the same maps over and over. Give us an EC version of Pyrenees, Pradesh and Kamchatka. Most of the time it’s usually flat maps like Denmark, Sinai, or Tunisia. The BR of the match should also set the size of the map.

They also skipped #3 (more ground attack objective options weren’t added and the front line doesn’t get pushed back and forth). At the very least, have the ground battles push the front line back and forth again. As with objectives these are still also buggy and if an objective gets destroyed it says “failed” and the team loses points, then it will say “successful” then the other team will lose points.

Other notes:

Fix the buggy matches that say they exist, but when joined it’s non existent with grayed out names.

The contrail changes were a decent change.

I was also hoping the Air Supremacy point would cap at around 30,000 feet but it still caps at 18,500 feet or so.

Oh, and fix the damn gauges and have fuel gauges work consistently among aircraft.

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They are of the impression that players don’t like it (ARB EC) based off that playtest years ago and have even started developing a new game mode instead. I wonder if it’ll get ported to sim too.

The way he talked about ground battles, I’m not too optimistic on their direction of gameplay.

RB players have been asking for RB EC for years as well as objective refinement. So I don’t know what they are talking about.

Also, I just want them to refine SB EC a bit more to help the mode. It’s mostly boring. Just refine SB EC a more to ease the boredom of gameplay and add a bit more immersion, in terms of fixing gauges, fixing bugs, adding more maps and refining objectives. It shouldn’t be that hard.

I don’t want it. Correction, alot of sim players don’t want it to become hyper roleplay like DCS. As some players that don’t even play the mode or barely play the mode want it to become. We don’t want to do pre-flight checks for 10 mins, fly across the map for 30 mins then maybe engage something. Just take what it is already and refine it. Add more maps, add more objectives, fix the gauges, fix the buggy matches and buggy objectives in one update or two and move on. One of the biggest reasons why players leave is because they get bored. Refine the damn mode and it wouldn’t be so dead and boring.

Bugs aside, EC objectives are actually pretty good, maybe even the best if you compare it to all the other game modes in WT. It’s not like it’s missing out on much from RB and Arcade. But it definitely needs something new to keep it fresh… Especially new maps. ARB consistently gets new maps and sometimes tuning to its gameplay. The latest patch to EC was amazing, we just need it more than once every 3 years lol.

EC problems run deeper than its objectives though. imo there’s too much of an entry barrier to sim with the controls setups and extremely punishing rewards/costs.

They aren’t. If you play a wide array of BR, props included. All they do is fly in circles until they get shot down or leave the combat area. They don’t really do much. They also don’t fly very high, so players don’t have to fly very high to get them, especially if they have missles that reach for miles. One of the main reasons players fly so low then complain about multi-pathing at higher tier, especially the lame flat maps. Make players climb because of objectives.

It was mid. Didn’t make much of a difference really. The only decent thing was contrail changes. Nothing in the update for SB EC changed the mode drastically to make it seem like an upgrade from what it already was.

There should be a harsher entry for sim. Not just the take off, land, shoot balloons. There should be more and at different BR. Make players learn sim before diving into it fully. Add things such as, shooting missles, notching, using radar properly. Players join sim, get crushed and never come back because the game doesn’t show them. They have to rely on learning from other players. And if they have an inflated ego because they think they are good at dogfighting or BVR they get crushed then complain and make excuses and never play.

Costs aren’t too bad if the player is decent. But if they are new, the costs deter them from playing sim.

There are more objectives than the bomber and fighter fleets, we got bases, for airfields there are 4 destructible modules all with their own functions and air defences, air-capture zones, ground and naval convoys, naval destroyers (that also go capture ports on Denmark), carriers, surveillance planes and large ground battles that capture map zones if you destroy them.

For a singular update, refreshing all the air objective fleets and updating air defences is pretty great. It doesn’t have to be a complete rework for the entire game mode. I was making a point that if we actually had updates like that somewhat consistently the game mode would be way more fleshed out at this point.

What do you mean, they should add tutorials for this before being able to play sim or something?

Sort of like you’re implying “the game doesn’t show them”, I don’t think they’re given the tools to do well in the first place. The default controls setups are completely horrible and does not provide very good situational awareness at all for simulator, a TON of key binds, especially for using the radar are also just not there, and not something they necessarily learn in RB. The problem is that they have to figure this out, whilst earning less than half the RP per hour and getting their SL balance obliterated through respawn costs and team kills

This assumes the players you fight aren’t decent. I’m aware good players are doing fine when they can farm the newer sim players and rack up 60 kill games with ease as long as they don’t leave the game. When you actually look at the SL costs and earnings cap, with a more “balanced” KD (decent players fighting decent players) - you’re only really allowed to die once every 15 minutes, if even that… Not really realistic at least in high pace games/smaller maps. Just to test this out I just went into a Tunisia in a flanker, earned 2 player kills, 2 AI kills, didn’t die and landed back at base. 1200 score filling up the useful action. This was the result:

Respawn cost 15k, earnings 16k interim. And this is with a premium account. Basically break even. If you forgot, this is a game where you’re supposed to progress through tech-trees and purchase jets costing over a million SL sort of frequently… Now I don’t think there’s much we can do about earnings. They’re capped like this because we can literally rig lobbies in sim, however the costs should go down.

Yep exactly my point

I am reading this topic, trying to think what is my experience with an ASB and… to be honest… EC should be completely reworked, sim battles should be completely reworked. Firstly, economy system should be upgraded, rewarding. I will be honest, i am playing only air sim battles, wants to play it, wants to play propellers, bombers, jets in a one game not a fucking 5 different games, and I am still learning. Sometimes my days with a war thunder sim battles looks like this: “Get into my new jet with no upgrades, stock preset, joining match, being killed 3-5 times in a row because I am stock, i am not able to reach a target because of domination and airfield camping. i spent 30 minutes in a game because i lost 60k SL and closing WT to play different game.” and this is how my last week looks like, So I think it is main issue. Economy should be upgraded at first point. Secondly, game should give us more mixed PVP/PVE action and i want to say that if u want play pve go play custom match. By the Action i dont mean constatly flying missiles and dogfighting after 5 minutes you took off but as a part of being on mission. Game is designed as PVP, but PVE system should be implented as objective reward. You support progressing PVE mechanic on a match, u are rewarded. WT has a huge potential, but they really dont want to use the potential they have. Thirdly, we need more maps rotation, not a flat ones, but more variety of it, top jets only on the biggest maps with a possibility to change weather and time of a day. And the last thing I see is a problem with a cloud system which i know is different on every PC on a same mission. Cloud system should be fixed to be server created not a client or should be completely turned off until it will be fixed.

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