LDIRCM needs to be fixed, that’s all.
All helicopters with FnF missile should be move up in BR
@ShOt_MaCkEr and yeah LDIRCM should be adjusted
Its still a protection system that will work to an extent if its fixed. Which is more protection than what the other helicopters have.
https://community.gaijin.net/issues/p/warthunder/i/jhBOGNg7RyjO
With the intention of helping gaijin
i am sharing these diagrams for the coverage of the Mi-28NM’s LDIRCM module:
and here for Z-10ME
AH-64E shares the same layout, hence the same limitations as the Z-10ME’s LDIRCM
if i were to guess id say that the devs made it so the engine doubles the sectors
one for left one for right
in order to make the left and right sections of smth like the ah-64e easier and only require one set of variables instead of one for each side.
so this would be a reasonable side-effect of doing it like that
It doubles nothing. It is just 360 instead of for example 180 or something around it. It makes a sphere instead of a hemisphere.
It is human error here.
To make this clear, azimuth and elevation sector works in a ± way, so if it says 150, it splits it into -75 and +75. That is why setting it to 180, would make a bottom hemisphere with a blindspot at the front, due to laser not having ability to pass through heli hull.
that is exactly what i’m describing
Yes, but that is a human error of them setting it at 360
Intentional it seem, as they are yet to correct an error community easly identify, but they also shut down most reports about it.
Worth noting that munition losing it’s mind instead of just flying straight doesn’t seem too realistic as well…
For sure.
If I had to guess, they did then laziest thing possible and just made it act like the early icrm on early missiles in ground, ie bad control signals.
The entire thing feels like it was rushed and just shoved in with zero thought for balance or making it work properly.
honestly, couldn’t disagree more. Pars/Spikes suck ass. Sometimes even 3 or 4 shot get eaten. Since they fire line of sight instead of top attack as they should they usually get eaten by armor or tracks.
My ratios for UHT that ?kinda? work.
Western MBT - 2,
Chinese/rusian - 3,
Western light vehicles - 1,
rusian/Israeli light vehicle (bmp usually take 1, but you rarely see them anyway) - 2,
ITO - 2,
ADATS - 2,
All other(including new) western spaa - 1,
Pantsir - 8 (sprinkle),
Buk - 16, 6 for the radar, another 2 sending one per launcher (low odd gambling) → Reload → 4 per launcher.
Forgot something?
And thats spaa, now with mbt its way worse. Notice how the missile is designed to hit the frontal par of the tank? No matter if its a side shot