And airplanes can fly low above a treeline, or turn their engines off when approaching an enemy spawn so as not to be heard by SPAA (or vehicle players in general).
If the premise is that players should rely on their situational awareness, which I agree with, then that applies to snipers and flankers as much as it does CAS. There ought to be no protected species here. If Gaijin and the playerbase decide that arcadeification is the way to go forward instead (hit indicators…), and that we should all be playing CQC battle royale, then it should apply equally to everything that isn’t CQC around a cap.
Spawncamping from the air is not materially different than spawncamping from a hill. And with the right ordnance, can be way more effective as well.
Now, let me tell you about a game I had recently. It was Golden Quarry, a “battle” match, so with each team having one cap. It was a full downtier, I spawned in the Jagdtiger and went west (where “A” normally is), to see if I could flank anyone.
It worked. I got four kills in the early minutes, setting up behind the rocks near the cisterns. But the other side of the map wasn’t doing so well, and in particular, there was this M26 guy that was getting kill after kill, apparently by camping the spawn.
I first assumed he might have crossed the river behind me. You know, there’s that rocky outcropping near “A” that allows you to look into the spawn. But I saw no sign of him. I repeatedly asked the squad to ping his location, but no one on my team bothered. Eventually I decided to go look for him myself, and drove all the way back to spawn.
It’s a good thing I did, because the guy was at 10 kills and I was worried he might get to a nuke later. I found him in C3, beneath that little portico in the building? He also saw me arrive, so we kind of played cat and mouse a little, until I managed to get a shot and get him.
With the current update, this M26 player would have been flagged to my team after getting the first spawn kill.
He wasn’t doing anything special or cheesy. He had traversed the thick of the battlefield on the “C” side, to get where he was. My team mates had low situational awareness, and/or no interest in teamplay by marking his location. Why should they be helped, and him punished? To me, this is a free handout to players that did less well, and a handicap to the player that did well and got ten kills for it.
Balance of performance. Skill equalisation. Call it what you want. It doesn’t sit right with me.
I’m a mediocre player at best, and at least I bothered to go check it out. It doesn’t strike me as absurd to expect the team to be able to handle that.
EDIT: for the record, we won. I died once and got 11 kills, and the game went down to the wire. We would probably have won a lot easier if the enemy M26 hadn’t been able to decimate our ranks. And I don’t think that’s a good thing.