Most people won’t have that so enjoy forever being stuck in that role.
Then some people don’t have to complain about spawncampers.
Yeah his fault for driving half of the map killing enemies on its way to get a good positions.
While in plane you just spawn in air , u fly to spawn drop laser guided bombs and you grab 3-4 frags easy . And if there is no spaa ready for you you will just be safe and sound.
Half way? This is the first cap on their side of the map, this isn’t even the half way point.
SPAA doesn’t counter laser guided bombs anyways.
My fault for spawning I guess, literally engaging targets outside their own spawn from my spawn without even moving.
You’re missing the point. This update is about countering the “wait for immunity to end” strategy. The spawncamper will be highlighted, regardless of distance, if the attacked player is less than 40 metres away from spawn, and no more than 20 seconds have passed from spawn (which if they’re moving, means their spawn protection will have already expired much earlier than 20 seconds).
How many times have you been bombed to death 40 metres away from your respawn? I know I have.
There is no difference between a 2000lb bomb doing that to you right out of spawn, or a Chi Ha LG on an elevated position sniping you right out of spawn. In both cases we have a vehicle playing to its design strength, to interdict enemy reinforcements to the battlefield. To me, both are fine.
Yet apparently to lots of players, if CAS does it, it’s fair. If the Chi Ha does it, it’s not.
I find that… Curious.
an instance is considered ‘Spawn Camping’ when a player is shot at no more than 20 seconds after they spawn, → and ← have moved less than 40 meters from the spawn point
It’s only about both with 20s period and not move 40m range, if 20s passed then regardless of moving range.
There already is a negative, as most “spawn camping” happens, because of absolutely horrible map designs.
They keep making maps with direct sightlines from spawn to spawn, and now they are punishing the players for it.
For example on the small poland map you need to drive barely 100m to see the whole enemy spawn.
So i suggest adding a distance around the spawns when this effect would only happen.
Don’t forget that since the F14 major update spotting air targets from ground became ridiculously hard.
80% of time it’s literally impossible for me to see the plane beyond 200m…
Just had a game where I was uptiered from 10.0 to 11.0 and there was only 1 guy with 11.0 in my team . Enemy team spawned heli and spawn camped everyone from 8km beyond reach of any SPAA of that tier.
He ended up 13-1 (1 is his death on tank , he also had only point captured with ground vehicle and 1 assist)
Great stuff gaijin really !
The problem is Gaijin use the CAS for the even more useless and stupid players can obtain easy kills.
Air respawn should be removed, if the nuke planes can start fromt he airfiled ALL the others planes should too.
Or
Increase the points for certain planes and loadouts, is pathetic be killed by a guy the only he do in a battle was cap in reserve tank and press J.
Yet another game with Heli spawn camping from behind hill , it was impossible to shoot it down as rockets just hit ground (he was almost on ground with it )
That’s still not going to fix the issues proclaimed in these kinds of threads. You can use barriers of any type, and the end result of them being spawncamped and pushed back further will be the same.
The topic was about the markers not being shown for planes spawn attacking.
Here we go again sigh…you think this war ever gonna stop?. Gonna assume no, cause you have these numskulls who have the numbers not in the brain department.
I think the suggestion of that barricade setup could more effectively used as a capture point ideal.
For spawns though, I’m all for having a roadway to drive down to enter the map, which has sufficient ‘alternative’ to be able to move to another spawn like the that parallel map. Just roadway that the enemy can’t actually encroach on until people are ‘out’.