You are looking at this from your perspective. Beside the content creator who made a video on this bug a few days ago, how many other content creators actually talked about this bug in the last 10 years?
On the forum (old and new) I saw literally a few topics about this bug and in every topic you have a very few posts. So even the community doesn’t really care too much about this issue.
Look how many posts you can find in the topic about the next update. Or how many posts you see in topics about specific vehicle suggestion. Most players care more about adding the new vehicle than fixing an old bug.
For the devs it works the same way. New tech-tree vehicles attract attention, new premiums mean greater profits. Fixing old bug means waste of time (time costs money).
One of the most important community issues atm is the underperforming Sholef. And it’s clearly also an important issue for Gaijin, because they even mentioned this in the latest CM Covert Disclosures. Players paid for the vehicle that is too weak currently. These are the real problems with the game.
Because they sometimes use bug fixes to their advantage.
For example, when they added battle passes, some challenges were easy to complete because your awards progress could continue after respawning. It was working like that since the beginning of the awards, and the description even suggested that’s how it should work.
To make challenges harder, they changed it so when you die your award series also finishes, and for the next vehicle it will count from zero. So this change not only reduced the SL gains (awards give players SL), but also made challenges harder to complete. It also made leaving after 1 death more reasonable than spawning again with a weaker vehicle, if your goal is to complete the challenge quickly. And almost all players ignored this change, because it was a bug fix after all.
What would you prefer to write in the changelog, if you were a dev:
- we reduced SL rewards, made challenges harder by changing how awards are counted
- we fixed a bug with how awards are counted
The funniest thing about this bug fix is, they actually changed the texts inside the game. For example, the old description of the Professional award was “Reward for destroying 5 vehicles in a single match”. The new description is “Reward for destroying 5 vehicles without losing your own”. So this “bug” also included wrong texts inside the game and on the official wiki.
Only a few players noticed this change and talked about it. Most players were just happy about the new vehicles added in the same update. That’s just how bug fixes works sometimes. It’s much easier for them to nerf things this way. And it clearly works, because today hardly anyone remembers this change in awards, it was implemented almost unnoticed during the major update.