Further Harrier Improvements

The Harrier changes thus far this update have been excellent but wanted to create a thread to highlight additional bug reports that could and should be actioned this major update alongside the current changes

  1. First, the removal the sooty exhaust from ALL airframes as per my own bug report on this matter:

https://community.gaijin.net/issues/p/warthunder/i/nL08Lex7fUDv

The pressence of this sooty exhaust makes locating and identifying Harriers at fairly long range very very easy. Especially impactful in gamemodes without markers like GRB and ASB. This is a most significant buff for the Harriers ar BRs where radars, especially those with low level ability are most impactful, but still has a meaningful impact for those at higher BRs as well.

  1. Secondly, an overhaul or reduction to the Harrier’s heat signature. To date, heat signature of aircraft is provided by the thrust an engine produces this creates a meaningful problem for the Harriers as they have a lot of thrust and they gain thrust at lower air speeds. Such as when defending, this then directly impacts the “Thrust to flare ratio”

To date, this hasnt been resolvable, but the introduction of the F-117 has created a solution, and I would propose the introduction of the F-117s IR reduction code onto the Harriers to bring them in line with other sub-sonic, non-afterburning aircraft such as the Buccaneer

  1. Third and finally, EEGS for the Sea Harrier FRS1. With this update, we have finally seen the introduction of correct HUDS for all 3 SHars nad whilst that is greatly appreciated, its not quite complete. The FRS1e and FRS1 are both missing EEGS. This is currently found on the FA2 and should be a simple matter of bringing it over to the FRS1s. This would be a significant and meaningful buff to the SHars and shouldnt pose any balancing issues given the F-5E has EEGS and is a supersonic gunfighter located at the same/similar BR

Flame’s bug report for this: Community Bug Reporting System

I look forward to seeing the Harrier’s finally being given the love they have so long desperately needed and what other changes and improvements anyone else in the community has for them. There other areas I could talk about such as External Fuel tanks, BOL overhaul and missing A2G/A2N weapons for them, but these 3 are the main 3 I feel need addressing ASAP

On a final note and this is relatively minor, please reclass the Sea Harrier FRS1/FRS1e to be naval fighters and not strike fighters. They are not ground attack aircraft like their RAF cousins and were only ever intended for fleet defense, mostly against air threat but also the occasional naval threat. This is of perticular note as the SHars are the ONLY fighter aircraft between the Hunter F6 at 9.7 and the Phantoms at 12.0.

21 Likes

Btw, have flight perfomance became better?

1 Like

Harrier 1s yes.

Harrier 2s I dont know.

@MatrixRupture can probably provide a better breakdown of the improvements than I can

Harriers 2s also got a buff in thrust, still both Harrier 1 and 2 are lacking in thrust and VIFF.

Harrier 1:
Change in alpha shift location to make it more nimble .1 - .05

Increase in Oswald’s efficiency value from .6768 - .7

Increase in VNE

Changed engine temp to throttle rating ratio. as well as thrust amount (still not enough at given value)

Change in Flap deployment at high speed (still needs a visual change and reduction in drag)

Main inaccuracy as of right now for Harrier 1:

At 100% throttle the Harrier 1 should have the thrust as if it was at 110% throttle. (110% is wet IE needs water currently and is wet lift where as the E-M diagram used normal lift dry or 100% throttle in game to get what 110% achieves in game.)

If 100% throttle gets the buff to have the current 110% throttle thrust value and stay at its current temp it would be modeled correctly thrust wise.

Flap deployment values are correct except the ailerons do not droop on the Harrier 1. They also create too much lose in speed.

4 Likes

This is GREAT.

I just took the GR.3 for a spin on the dev server, from what i can see at 90% throltle (min fuel, no load) its able to rate at between 560-600kmph and starts to accelerate immediately again once you level out.

Best change this update, just need the heat reduction and non-sooty exausts. Thanks to everyone reporting these issues!

5 Likes

You know what’s more crazy the thrust you get at WEP and the turn rate you get with it.
Should actually be for 100% throttle and just 695 degrees C.

I was sustaining 6-7 G on wep with 70% fuel.

1 Like

Harrier “Normal Lift” rating // Gaijin.net // Issues
First harrier report

100% throttle should be what WEP is now on the DEV server and WEP should be mainly used for heavy vertical takeoffs but can also be used as a warp drive

4 Likes

Morvran never misses on a post

3 Likes

Correct

2 Likes
  • AV-8A, AV-8C, B.KhL.1K (“AV-8S (early)”), B.KhL.1K (“AV-8S (late)”), Harrier G.R. Mk. 1, Harrier G.R. Mk. 3, Sea Harrier F.R.S. Mk. 1 (early), Sea Harrier F.R.S. Mk. 1 (late):

    • flap auto retract now will begin from 100% @ 500 km/h IAS instead of 370 km/h IAS until 10% @ 920 km/h IAS instead of 0% @ 611 km/h IAS
    • rip speed increased from 1191 to 1463 km/h IAS
    • wing moment arm will now shift less while pulling AoA (resulting in slightly less sharper pull)
    • wing Oswald’s efficiency number increased from 0.6768 to 0.7
    • engine throttle mode adjustments:
      • at 30% throttle: thrust multiplier increased from 0.15 to 0.2 (will result in ~5% increased thrust at this throttle)
      • 50% throttle mode changed to 68% throttle: thrust multiplier increased from 0.6 to 0.68 (will result in overall increase of thrust in 30-68% throttle range)
      • 85% throttle mode changed to 92% throttle: thrust multiplier increased from 0.825 to 0.84
    • engine water and oil temperatures adjusted, now will generally run a bit colder except at low RPMs (~2100-6700), which should cause less overheating
    • thrustmax for some nozzles increased by 1000 kgf (from 4000 or 5000), leading to a higher thrust output while thrust vectoring
    • flap rip speeds adjusted:
      • 20% @ 973 km/h IAS to 10% @ 1111 km/h IAS
      • 32% @ 833 km/h IAS to 926 km/h IAS
  • Generation 2 harriers :

    • engine throttle mode adjustments:
      • at 30% throttle: thrust multiplier increased from 0.15 to 0.2 (will result in ~5% increased thrust at this throttle)
      • 50% throttle mode changed to 75% throttle: thrust multiplier increased from 0.6 to 0.75
      • 85% throttle mode changed to 92% throttle: thrust multiplier increased from 0.825 to 0.92
    • engine water and oil temperatures adjusted, now will generally run a hotter but also tolerate slightly higher temperatures
    • thrustmax for some nozzles increased by 1000 kgf (from 4000 or 5000), leading to a higher thrust output while thrust vectoring

Here is the full set of Current changes for the harriers for anyone wanting more specific numbers

6 Likes

It’s beautiful. It’s enough to make a grown man cry.

All we need is for WEP to be 100% throttle and last longer and the single flap deflection and than we have Harrier.

6 Likes

Most goated update in WT history, harrier fix AND T.10!

nice one gaijin

2 Likes

Harrier can dogfight the MIG21 now

3 Likes

This was sexy!

What a clip, i dont really see what the mig21 could have done there because you kept your speed whist he drained it away.

2 Likes

Wait, is the harrier buff on live or only on devserver?

The beautiful part about the Harrier now is no matter how hard you turn you have so much thrust you just don’t lose speed.
The combat trials IRL gave the Harrier a successes rate of 7/10 when defending against an attacking MIG-21 below 15,000 feet.

1 Like

Its on the Dev server and is a WIP
The Buff might be the biggest Flight model buff in war thunder history

1 Like

I dont know if it will beat the Tornado (in terms of the scale of buff), but it is certainly pretty major

2 Likes

Awesome!

I always thought the gen 1 harrier a bit too brick-ish

Maybe my sea harrier talisman will come to good use now XD

How big was the tornado one?