Further Harrier Improvements

Yes on the dev server I have been averaging around 2-3 player kills a game.

The wings use to rip if you thought about pulling any negative Gs and you literally couldnt turn. You use to fall out the sky at speeds well above the aircrafts stall speed

This is true but the tornado is fairly limited in G pull sadly due to wing mechanism.
The Harriers buff in STR and acceleration is mind numbing its able to do over 100 mph in the same distance and sustain like 2-3 G more in turns compared to live.

Still needs smoke, IR and flaps however

What’s most annoying is they devs modeled normal lift dry as short lift wet so once the water runs out it no longer has the thrust it should.

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Is it just me imagining things, or has the Harrier’s handling improved while hovering? (on dev)

Edit: Time to do a full 360 is roughly the same on dev and live, it’s just me

Not tried it myself yet, but if its got more thrust, then it should be more forgiving in the hover

The extra thrust is not not for higher speeds. If I read the datamine correctly so static thrust should be the same.

For those who enjoy Air RB I want to know if we want an increase in mouse aim AOA limit.

The current mouse aim AOA limit on the Harrier I is 16 degrees and this is barely even buffet onset.

Planes like the MIG-21 and F-5 have the mouse aim AOA limit set into the heavy buffet stage.

In the AV-8A flight manual the max load factor in the V-N diagram was 21 degrees AOA.

My Idea is at higher speeds the mouse aim AOA limiter remains the same but at lower speeds it will increase to 21 degrees max.

This will result in better nose authority, tighter turns, and better G pull in the lower speed ranges.

Paired with the new maneuvering flaps the 21 degrees AOA limit in mouse aim will make short work of F-5s that dared to dogfight you close in.

https://community.gaijin.net/issues/p/warthunder/i/GRvzP3u9zOXg



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