Further additions of the Z-10

in this case, it not about LOAL, but self destruction.
with iog/gnss, it will keep flying when lost track, without, it will just explode

Have you tested? does it explode instead of switching from track to point?

It won’t. Right now, IR missiles are no different from IR + GNSS + IOG missiles.

even when the point track is covered in smoke?

Ok, there is a specific scenario I have in mind, but I don’t have IR-+IOG+GNSS missile to check. I only observed the outcome of this scenario using IR track only missiles (TRIGAT LR from Tiger HAC).

When firing at a target in situations where there is terrain generally somewhere in the middle of the flight path, although not exclusively, and using IR missiles:

  1. Obtain a TRACK lock on a ground target.
  2. Fire the missile at an angle such that it loses LOS to the target shortly after launch. (Fire the missile pointing downwards, so line of sight to target is blocked by terrain after launch)

The observed result, in all cases, is that the missile is unable to relock the target, even if it immediately regains LOS. It then promptly self-destructs.

I am inclined to believe that IR+IOG+GNSS missiles are able to switch into IOG/GNSS modes and avoid self-destruction. It would then be able to loft and regain LOS, at which point it could regain the IR lock on the ground target if that target had not moved from its earlier position.

If this is true, IR+IOG+GNSS would be significantly better than solely IR guidance in WT. If anyone with access to IR-IOG+GNSS missiles could do the test above, it would be great.

What difference does it make to a missile how it lost its lock? The result is the same.

Self destructions was changed for pretty much all IR/TV missiles. For PARS since someone was talking about it its currently 120s (way more then battery) and its been that way since at least September last year

Nope, thats not how any of this works. Its what I’ve been telling before. IOG will never work if the missile can surface lock. And in almost every case the missile will be able to relock surface after losing a lock.

There are few edge cases of stuff that missile will never point lock onto (some destructible building if someone is sitting in a corner and smokes, it might for a second go into IOG after losing lock but getting replay of that is super rare even for someone spamming helis)

So you’re saying IR+IOG+GNSS missile will IR surface lock after losing the TRACK lock? Do you have any evidence of this possibility? Otherwise, your position is as unproven as mine.

dO yOu hAvE eViDeNcE?

Have you like atleast once looked at server replay, have you actually tried to understand how the game works, how the values interact, have you gone into custom game and actually checked?

Because i did while you are wasting everyone’s time with random ideas instead of testing them.

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It’s been a known bug for months

Unnecessary hostility to a simple request for evidence. I don’t have IR+IOG+GNSS missiles! I can’t go into custom game and check, nor can I easily determine when I should check a replay. You apparently do, so record a video of that. Or link a relevant bug report.

I very well could be wrong, even probably so, but responding to calls for evidence with unsourced insults doesn’t prove your point either. It’s hilarious how you are so arrogant based only off of anecdotal evidence.

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It’s been an issue for months/even a year since the hammer was the first of its kind to have this kind of guidance. Gnss simply doesn’t work with ir air to ground missiles


CM-502(???) on Z-10A, might be photoshopped

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cool, dont think they want to add it to the Z-10A anyway tho, due to gameplay reasons

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real image posted by CCTV Military

its fine though? israeli blackhawk have 16x spikes, the actual BR problem would be DIRCM which it doesnt have, worth bug reporting it for the future they increase ground BR cap and something needs to fill Z-10 → Z-10ME gap

Would probably go to 12.3 / 12.7 depending on how many racks it can carry.

could become like a chinese UHT. can roll with that

Hey guys, I have a question regarding the Z-10A model.

Currently, it features the same side-mounted exhausts as the base Z-10. However, I’ve come across several photos showing the Z-10A with extra protection and upward-facing exhausts, much like the Z-10ME version.


Is this a modeling oversight, or is the in-game Z-10A just a different production variant?

Thanks in advance!

There are just production variations, and I imagine that Gaijin didn’t want to give the Z-10A too much of an advantage, so they must have chosen a variant with side exhausts