Full uptier, 13 kills + nuke, only 11.5k RP. How it works?




1 Like

Read the linked google docs.

I’ll link it here:

(WT score, SL and RP reward calculation method revised edition - Google Documenten)

Warthunder rewards RP by multiplying time alive against activity%. Everything else is secondary.

Hover over “Time played”. You’ll see a per vehicle breakdown of activity% and time alive.

Tl:dr Your match ended too early, additionally you used 4 vehicles.

4 vehicles over 10:24 minutes is not a lot of time. Presumably some vehicles had less than 90% activity, too.

Even without looking at time played - you were alive in the challenger for 5 minutes.
After those 5 minutes, all those kills in the challenger? Meaningless. Inconsequential.

Next, you had a kill in the vickers which contributed to activity in the vickers without regard for the challenger. However, you died very quickly. By the next minute you were in the TTD for what looks like 2-3 minutes.

Your time in TTD doesnt benefit from time in Challenger or Vickers.

Nor does your time in Strela benefit from time in TTD, Challenger, or vickers.

Nor does your time in OSA benefit from time in OSA, TTD, Challenger or vickers.

Your best option in Warthunder is to use a Backup to respawn in your challenger and try to survive as long as possible. Changing vehicles messes up your activity% calculation and time alive x activity% calculation as well.

Nota bene: I do not endorse this system. I think it’s bad. However, such is our fact of life here unfortunately.

7 Likes

Only? 10.5 minutes.
That’s ~67,000 RP per hour, that’s good RP gains for all game modes.

Fragging units increases activity, so does capturing, kill assists, etc.

welcome to ground RB.

4 Likes

To hit that in an hour you’d need to string up six games in a row with 13 kills and 3 assists, which is something not really achievable by most players.

1 Like

The point is he had a good match and got good rewards for it.