Free SPAAs are too powerful

Not dying to something you cant counter in a tank anymore is pretty great, but now me bringing my own spaa is useless, not only will i get fewer kills, but I get one for free anyways.

Yes and it works both ways.

It isnt. There is risk but you can still play and perform pretty well. And decrease risk by changing position and trying to be less predictable for pilots.

You should know that tanks dont render at all from few kilometers. While spaa can see you all the way from 10 km thanks to their radar (and you wont get rwr ping because no rwr). And send missile from 5 km. Or even 8 km if roland shows up. And from that point you cant really do much because you either guide bullpups and die or dodge missiles for rest of battle and also die sooner or later. Mclos cant do much against saclos and ir.

Okay, I see 100 sp on xm800t, I determined that its 9.7 battle and I can face ir missiles and roland. In a subsonic jet without ccip/ccrp/rwr/flares and 3 mclos missiles.

If 2s38 player focuses on aa job they will always hear, see, give t-6-1 marker long before you will see them and even while you are flying behind cover.

You can always hide and go into positions which are unlikely to be looked at by planes.

What if I enjoy certain air vehicle in grb? Or it isnt allowed to enjoy because its air?

Vast majority of planes isnt immortal and can be dealth with.

Mbts are much more common. And almost every ifv / light tank has tracking and lead indicator. Strafing them especially without gun ccip and with 23/13 mm pen at 500/1000m range might be bad idea. Same about spaa, gl strafing 2s6, gepard a2, sidam mistral or shilka m4.

Almost every single spaa with autocannon (or missile with some tnt) can engage ground and will be better at that than colt. 2a38m, oerlikon 35, lav ad gun, hydra pod, otomatic gun and other things are much better at killing ground than colts or sometimes even ifvs autocannons. I have never seen f5c (or even conventional tank) getting 10-12 kills in around a minute after spawning (which is case for 35mm spaa).

Pool of free spaa does not include more advanced spaa systems like iris t, mamba, claws, sky sabre, hq11 etc. So you still have to grind them. And some stock spaa are much worse than their spaded version. Stingers without prox fuse are just joke. Stock missile on asrad has 7 km range so strike drones have some window to send their missiles. Lav ad gets no hydra pod and worse belt. Gepard a2 gets worse belt and no apds, lvkv9040 gets no prox fuse round. Otomatic gets no sabot shots. They just lose their key features.

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Not for a person in a tank.

It is like saying that gaijin should intoduce mechanic where tank can randomly blow up.

Really changing position doesn’t change anything, I can find any tank on map.

Doesn’t A4 with bullups also have guided bombs?

Again, can find any tank if want to.

Sto You should have fun but person in a tank can’t?

Not by person in a tank really. Mounted MGs and guns have limited elevation.

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If spaa and certain autocannon vehicles dont belong to “tank” then okay I guess

The difference is that this mechanic is completely unavoidable.

You can but rest of playerbase seems to struggle with that and just go for whatever kill cam and markers showed them.

A4b doesnt. 3 pylons for 3 bullpups, no tv camera because no guided bombs, no ccrp, no ccip, no rwr, no flares but faces abovementioned stuff. And even 2s6 in ground sim.

A4e early you might have thought about is decent vehicle. Tv camera from walleyes greatly increases render distance, increases tickrate, makes spotting targets easier and increases range for efficient bullpup launches and guidance. Plus rwr plus flares plus ccrp so walleyes always reach their target. This one and israeli a4e with gbu8 instead of bullpups are whole different story.

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If you even get an adition mg at all

They can. But there are always risks. Not only planes but campers, artillery strikes, uptiers to 8.7 on big map so your maus faces sabots and rangefinders on much faster chassis and many other things nobody is safe from.

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They are a ground vehicle, not a tank, especially open top that we were talking about ;)

But should be by having another mode just for tanks and it would fix all problems with combined aspect of the game as people warning just pure tank combat could be playing that instead.

So it should be played more safe.

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Still they have much more chance than against an air unit ;)

Maybe but I doubt this will happen any time soon. No real reasons for devs. They earn cash from top tier premium tanks, they sell high tier cas jets like a10a, su25 or su39 so they dont care as long as money flows.

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Which means flying 5+ km away from tank map and being essentially useless. Launching and guiding bullpup is certain death when those spaa are present. On a4b ofc, a4e lets you find targets and launch bullpups from up to 10 km.

High risk, high reward. You get next to no protection in exchange for firepower and/or mobility otherwise unmatched at your BR.

Take another example maybe, some SPAA struggles to deal with ground vehicles and is often not well protected, but in exchange they specialize in dealing with air threats.
Of course some can deal with ground vehicles too and are more versatile, like any 35mm Oerlikon or the 2S38 (not called SPAA in game, but is one), but generally there is always a drawback. Do one thing well, but another thing worse. Or if both are good, that’s a higher BR where either might be individually lacking compared to more specialized vehicles and so on.

Open top tank destroyers are the far end of anti-tank specialization, similar to how FnF SAM is the far end of surface to air specialization. Neither are meant to carry a game all on their own.

I agree there’s an imbalance in many areas here, especially top tier with GNSS/IR missiles, but taking a highly specialized vehicle and complaining it can’t do a completely different role just isn’t fair.

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It is a case when talking about tank vs tank combat, not tank vs air

Please read the rest as well

Please understand the whole point.

PvP game should not allow one player to be able to kill someone without the other person being able to fight back.

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Issue is this isn’t just a PVP game, it’s a team based asymmetrical PVP game. You need to have multiple people filling different roles to excel properly.

There will always be a meta, there will always be niche ways to do unlikely things (hit aircraft with main guns, somehow get FnF SAM to hit a tank, etc.) but at its core one player isn’t always meant to be able to do everything.

And again I agree CAS is absolutely broken in some cases, and still needs some adjustments in others, but taking a vehicle specialized in an entirely different role should be done with CAS as a threat in mind, the same way you’d try to avoid being seen by ground targets using most SPAA.

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To ULQ, there is no team vs team. It’s none existent due to not trusting them, just 1 vs 1 scenarios, every player to themselves. 1 vs 1, CAS has the advantage but on a scale of 16 vs 16, there may be a SPAA waiting or capable tank with HE-VT type rounds. But that also depends on player skill level as well, where team play happens to either trust or not lol In most cases, better to do it yourself or squad with a SPAA main or someone who likes flying too.

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So far, whenever I get the option, the FREE CS/SA5 Chinese SPAA does so well against Helis at any range tanks to its guns and downing jets/ammunitions. FnF missiles with IR+IOG+DL guidance is just honestly better than pure SACLOS Guidance. Cannot wait till I get it and spade it, should be able to do more with AHEAD and the better Missile.

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You would be surprised.

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Proper games require those roles to be filled up before the match starts, which WT isn’t doing.

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Which you also can’t enforce without limiting player choice.

War Thunders lineup system is great because you can pick your vehicles freely based on the map, whatever you want to play at the moment and, if you wait a bit for them to spawn, the roles your team already fills. If players were locked into a role at the start this would only negatively affect the game and lead to people leaving if they don’t want to play the assigned vehicle in this situation.

If you really want to guarantee all roles are filled, then wait a few seconds for your teammates to spawn and pick your vehicle and spawn location accordingly. And if you don’t want to adjust your own play according to what random teammates do, get a squad and coordinate your roles.
Both of these options are much better than limiting player agency in the game.

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