Free SPAAs are too powerful

Aa isnt anti tank weapon either. They both are made for dealing with air and both cant effectively kill ground targets. So its not just “aa only” disadvantage. But again: 70 sp vs 500 sp difference.

The response is so bad Im not even gonna consider it as proper answer.

Pantsir has 24 missiles in total, iris t - 32, samp t - 32. Tell me, how many time would you need to wear down those with f4 ice 2 mavericks? Or okay, harrier night attack 4 mavericks? You do understand that by the time you dump agms twice match will be over in most cases?

Should have separated it as aa that is decent at killing jets to avoid misunderstanding ig.

Can be dealt with same way.

Sams can force you to dodge by sending missile to you then hiding before munition strikes them. Or just shoot it down. Fnf sams can send missiles to munitions, plane and then hide.

Adjust your z axis to get shot down by ir/arh/sarh and even saclos sam, genius.

It can send missiles long before you even spot it. And in case of aim9x you wont even get rwr ping. You can only hope for gun run if map lets you approach them without getting spotted by radar. Otherwise you are just free frag.

11.3 vs 12.3 they can face each other in uptier. Add to that elde 98 with weaker iris t missile and cs sa 5 which also features gun. Those are at 12.0, popular br due to premium spam so you will often get dragged there.

Wow tiktok tactic which showcases guy getting 1-2 kills in cherry picked battles. Just like those ka52 indirect fire vids and littlebird hydra runs. So op.

One missile already increases sp cost to 900+ sp. So it can be 300+ sp per missile. Also you cant spawn missile without jet so its cost will logically be combined with missile cost. So its 900+ sp for ir weaponry. Last time I checked, tor, pantsir (by cycling targets), and every fnf spaa didnt have to control their munitions so whats your point? Rearming takes time and its much longer than building magic ammo box. Almost every saclos sam and recent fnf ones can take ≠ couple of SPAAs capable of stable munition interception. Pantsir is something I run into almost every battle thanks to uptiers.

But you have speed, fnf, 3rd dimension, entire map, infinite rearming and even those “other advantages”. Is that a poor excuse and skill issue versus class with severe disadvantage?

Much worse missile, no thermal and vertical launch isnt “on par”. Its called “worse”.

Is that why your stats are that bad in it? Or you struggled versus saclos sams? Its even funnier then.

Seems like you have more kinship with them judging by how your takes correlate with your stats. Telling “skill issue” to someone and claiming jets have so much advantages while having 0.8kd on jet seems rather ironic.

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That plane is going to spawn and shred whatever is inside that bathub? Thats pretty much the only future player can see while playing open top vehicles tbf. Expecting plane to not focus such easy target is final stage of “naive”

Because he should have accepted that before spawning. Or adding it into his lineup or any deciding to play it.

And this should have been balanced by lowering open tops’ BR, making them better in G2G engagements. Failing to do so should be considered a G2G design flaw.

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It literally costs 70sp. It should not be stronger than 700-900sp vehicles.

I think this can make some of them powerful while not solving issue of revenge bombers which are present at many brs. Plus where would devs put stuff like scorpion?
What actually should be changed is kill cams and 3d markers updating real time. Those encourage revenge bombing and should be reworked/removed imo. Without them players would spend some time searching, choosing and planning careful approach on targets instead of dive bombing on marker or position of their killer just for that “eye for eye” medal.

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imo, the only scout/hit markers that should be shown to CAS is scouted/marked SPAA.

While we’re at it, hits from CAS shouldn’t create markers either. There’s already a literal beacon of tracers descending upon you from the heavens.

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So never use open-top vehicles because someone after getting around 100 SP can destroy You… right, this is how game should work!

The only design flaw is that someone can spawn a vehicle, a person in a tank can’t do anything about while in a tank.

Yikes! Situational awareness will go a long way.

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So no one should be using open tops.

Good to hear from someone needing to hide behind alt account.

No? You can still play open tops just be aware that planes may focus and shred you. Just played 3 battles on sweden 3.7 sav: 8, 6 and 8 kills. I was playing stealthy and avoided being focused by planes.

Just like someone can spawn pgz09, igla shilka, ozelot, gepard a2, machbet, imp chapparal, santal, sidam mistral and send missile / tracerless rounds at you while you are flying in a4b or any other aircraft without flares or rwr so you have no idea if there is serious threat and if that threat is already coming for you.

Or someone could spawn 2s38 or any other tracerless pf slinger and if you have no guided weaponry you are pretty much screwed.

You can either play those vehicles knowing there is risk of facing above mentioned things or you can avoid playing those vehicles. Game always gives you a choice.

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I don’t play CAS, I’m not a sky coward

I use tanks in ground battle, I don’t spent all my game in the sky and finishing a game with 12 kills because CAS are op

“Look at me, I’m so much more moral than you cause I don’t use (x) overpowered feature!”

It’s definitely cause I’m a better person and not because I suck at using it and want it nerfed for everyone else that can use it better than me.

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A10A Late (10.7) costs 900 sp in uptier to 11.3. So your task will be getting 900 sp by capping one point. No need to have aircraft just record reaching that sp count with 1 cap.

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Feature.

With higher SP and low ammo

Excellence of the feature. Some people simply can’t accept asymmetric combat.

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Wow man. … Just Wow. You should really just stop. You are embarrassing yourself… so much so I feel bad for you.

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I see, you’re just incapable of making conclusions and thinking straight. You’re not even arguing with me, you’re arguing with someone else you made up for yourself.

They do and if you can’t use them and struggle/get upset as you clearly do - it’s a huge skill issue on your part.
You’re also picking jets that I played mostly in ARB to try and statshame me for?
You have your stats only with a dedicated undertiered ground attackers like SU-25BM and AV-8B. Which each have at least 4 FnF one click munitions. And the only one that you somehow managed to exceed a kd of 3 somehow is su-25bm and it is 1)rusian 2)sits on the one if not the most broken ru dominated br.

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You can still play it but there are going to be enemies who You can’t do anything about, right.

It is like saying that playing open-top has no real point.

You mean something You can see?

Not to mention that You can determine by what B.R. battle has, what You are going to face?

If You don’t pay attention, sure.

When It comes to open top, no matter if You know that someone has spawned the air if You are already in a vehicle there is nothing You can do.

For someone who wants to use the air, sure but for someone who wants to enjoy certain vehicle not so much.

So why not give people immortality for „x” SP?

Even battlefield gives players weapons to deal with air all around the map, not to mention servers with no vehicles.

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Said by an alt account, Yea.

If ones need to hide, he is the one embarassed.

Is that “someone else” in same room with us? Its just you and me mate.

New excuses. Okay, go on and change that number to higher value in grb. Also 117 air kills / 474 deaths seems rather curious for “played mostly in arb”

Id advice you to wipe “russian bias” or whatever it is from your eyes. 4 kd on a10a late at 10.7.

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Oh but there are lightly armoured targets like ifvs, light tanks, and SPAA that all can be killed with even 20mm cannons via planes strafing them. The SPAA you claim to be so good and overpowered literally cannot engage ground targets at all.