Free SPAAs are too powerful

Well SPAAs can turn off their radar to defend but that means ARMs can be used to force SPAAs to hide and give CAS full power to strike for a bit… surely gonna change some things

Bet the ARMs gonna be at the top of all brs, that means against BUK, IRIST and such.

And those systems need the radar active to operate, so they gotta spend a lot of ammo destroying the ARM, the bombs/missiles, and the plane itself.

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god I can’t wait to get my hands on them, no more annoying BUKs or IRSTs

I’m confused. Is CAS some overpowered noob tool that bad players use to compensate for sucking in tanks, or does CAS actually tank skill? From my experience, playing tanks is far easier and far more rewarding, although people rarely agree with me.

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Most tank only advocates only want a separate mode withput planes. Afzer that you can reduce SP cost of planes and go back to split attacker fighter costs in GRB.

They are still perfectly playable you just cannot spawn in a fully loaded multirole and then adter that a fully loaded attacker for the same price. Which makes avsolute sense to me.

This does not involve “randomness”—whether you have good stock missiles entirely depends on which nation you play. SAMs from some nations require researching missiles, while a larger portion of nations’ SAMs do not need to research missiles.

Amen, except TO mode.

In most trees it doesn’t make sense anymore to bring a dedicated strike plane (higher BR’s), since fighters do everything better.

For example britain, now you just bring 2 Typhoons.
France you now bring the Rafale and the MICA mirage as CAP.
Russia you bring SU30’s.
And so on.

Since I don’t even fly bro I know you are flying, maybe I can ask you a question bro. Player hears nuke siren, immediately J out to spawn a Rafale to go after the nuke jet, what are the odds of the nuke jet being shot down?

200 sp for spaa is the the same amount spawn a tank into battle. You must be very angry with free spaa problem.

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Purely depends on skills of person who got nuke. If they know basics of air combat they have decent chances of dropping nuke.
Otherwise this happens: https://youtube.com/shorts/q2LvBi65puo?si=UdkCnJg7bC0tg5Rs

That knowledge will also help them with going through spaa waiting for them at spawn because they use exact same weapons (ir/sarh).

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Whether or not it makes sense to grind them or have them in a lineup is a different discussion to them being useless or unplayable. If you use them as the first spawn quite literally nothing has changed.

You could bring out both rafales if you wanted to. I dont disagree that it makes attackers less desirable but I prefer this new system of SP increases depending on loadout. I bring out the F4U-7 with SNEBs quite often when playing ground and this enables me to spawn the F8F afzer it for the base price to clean up the skies if there are too many planes up. It would have been much more expensive under the old system since both are classed as fighters.

If you go specificly after the nuke i would say pretty high.

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Yea of course, forgot about the second one since i don’t have it.
In my opinion they should calculate loadouts off weapon type like IR, Laser, etc. and not just CAS/CAP.

I think they already do. A rafale with IR hammers is more expensive than laser gudied bombs whoch is also more expensive than dumb bombs.

There is no theory in this.

KV-7 B.R. in RB is 4.3, its frontal armor can be penned without any issue by tanks with 4.3. B.R… The video proves a crucial thing, people who have meanings to destroy the tank (M24, M4) (not to mention that both were at lower B.R.) had a chance to pen You frotanlly but they were unable to due to their lack of knowledge of the game. With air around, they don’t have to learn the knowledge because they can always jump into a plane and deal with whatever they have issue facing.

Air is a crutch that makes people less skilled overall.

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As I have said people at lower BR have no idea how the game works. The time it takes to get to 4.3 is really short and in that time people barely learn how to fight heavy armour. Any argument about how CAS was needed in that situation is not needed since a player that knows what je is doing is enough.

Hell if I can get 3 nukes in the 5.3 EBR at 7.0-7.7 with way more armoured tanks how come the same gun cannot perform at 4.3? It’s simply bad/inexperienced players.

With people telling them to just use air as a mean to destroy things they lack knowledge of how to destroy, the players won’t get any better

It’s a “crutch” that’s harder to play and less rewarding than actual tanks. Even if the enemy were skilled, I doubt they would’ve lived. The Kv-7’s weakspots are tiny.

It’s simply an OP tank, and CAS will always be the best way to counter OP tanks.

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Of course it is not and You have proved it by Your own statements:

This means that it is actually easier to play than tanks as if tanks were easier then CAS wouldn’t be needed in first place.

KV-7 is the last vehicle I would call OP and tanks at lower B.R. than it is can eaisly destroy it

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