Free SPAAs are too powerful

Overpowered no, broken yes - but not for the reasons you think.

As I stated previously; a person can rush forward, do two negligible damage hits and then die and get the ability to spawn a plane or helicopter. Because broken point reward mechanics.

Then there’s the issue of ordinance just straight up not doing anything; I had a Pe-8 drop a FAB-5000 on my HMS York the other day and it detonated not even two meters away from the dead center of my ship in the water for no effect (read: no damage, no crew loss, nothing) mid-match. The Snail straight up robbed him of what should have been a kill.

So yes; CAS is broken like basically everything else in warthunder because of an aging codebase and engine that Gaijin seemingly refuses to fix.

And yet the devs remain steadfastly against the idea despite it being so “simple.”

I can only wonder how long it will be until you and other supporters of the idea give up, or at least shelve it to instead focus on what is more realistic to achieve (like calling for removing the kill camera as one example even the two of us agree on).

If CAS saw all the necessary fixes to its implementation, I genuinely would not care whether TO gets added later or not, because the actual problems are properly dealt with and because now we’d see if TO is even popular at all when CAS is not a rage-inducing CoD killstreak mechanic.

I will always think adding TO before fixing CAS’s actual problems is a bad idea.

I have experienced this even vs AI ships in Air RB - there’s apparently a serious problem with how ordinance interacts with player bluewater ship models. I had an 800kg bomb “non-penetration” against an American DD, with an instant fuse so it would blow up on contact. With a delayed fuse the bomb bounces off the ship and explodes harmlessly away.

What makes them more powerful than the tech tree spaa? They’re stock

Now feeding mode is getting worse bro 0-3 used to be the only common thing, now that you will find 0-4 even 0-5 every matches, a new norm lol

feedingmode2

  1. Russia benefits far more than any other nation (very unhappy considering Russia’s already the strongest toptier nation)

  2. Stock SAMs are scarecly worse than spaded SAMs.

  3. Spammable SPAA is just very unfun to fight.

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Me at 10.7 yesterday killing multiple spaa and tanks in my a7 while doing yo-yos at 2-3k alt.

Very op spaa…

Lol funny how “ground peasants” somehow keep spawning the only objectives CAS can farm. Strange ecosystem. How about go farm some AI ground targets?

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but you can fight them, unlike tanks that can’t fight aircraft

imagine how unfun that is

They are unarmed food for reserve tanks at top BR too. No defenses and no armour to speak of.

I don’t needa fight planes. I just don’t sit out in the open.

And just like that you have also explained how CAS can deal with the free AAs.

Just don’t fly in the open. Easy, problem solved.

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I have no problem avoiding SPAA using RWR and terrain masking. I use CCRP if using bombs but quick in-and-out rocket attacks work too. Munitions outside of guided ones were never that accurate against a single moving tank anyway.

Wont matter to him. If spaa can engage his plane before he can drop his bombs, the spaa is op.

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Yeah killing SPAA isn’t the hard part. It’s doing anything other than killing SPAA when they have unlimited respawns that’s hard.

This is why I say that SPAA should:

  1. Cost same or more as normal tank

  2. Experience same SP increase as other tanks

  3. Be unable to fire during spawn prot

Those simple changes would fix a lot of issues regarding balance.

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no. SPAA are like that to make poeple wanting to play them, if they’re not attractive to spawn, because frankly the gameplay is boring AF, poeple won’t spawn them anymore and we’ll experience even more CAS…

Only ones I support that for are the Gepard, Falcon, ItPsV Leo etc. as they are basically tank destroyers anyway and having no RWR at that tier makes you completely boned if you dare to breath in the “Gepard Alley”

Aircraft shouldn’t be able to fire any weapons unless they are directly over the battlefield then.

imo the Gepards should be 150sp since they’re not only VERY good at AT, but also very good for AA.

All SAMs should be 100sp. WW2 SPAA should stay 70sp cause it actually makes sense for them to be cheap.

SPAA being boring is no good reason for it to be OP.

You are impressively good at destroying the reputation of players advocating for CAS nerfs.

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dies when so much a stiff fart is directed at them
Can only penetrate (somewhat unreliably) side armor of most MBTs
With exceptions, usually Xbox hueg
A stock SPAA is usually suicide against MBTs
Even spaded is an uphill battle dependant on the SPAA.
Somehow OP at top tier despite a single plane being able to wipe out a dozen tanks while being practically invulnerable at 5km+ away because CAS got BTFO’d by an SPAA platoon.

…Sure. Okay. Amazing that the instant some sort of challenge shows up for the average CASer, they vehemently oppose it because it’s ‘unfair’.

It’s almost like tanks have been dealing with this for almost a decade and now that roles are reversed, the tank players find it cathartic.

‘But you said CAS isn’t OP, Parry!’

It isn’t. It’s god damn annoying, yeah but that’s as far as I’ll say about CAS.

‘But you suck at GRB HURR HURR’

My poor eyesight and volumetric silliness like to screw me over. Not to mention a lot of mechanics changed from 2018 to 2025 when I actually played warthunder on a pc account.

But it is what it is.

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the free AA’s should be bad quality since theyre free and spawn with randomised defects