Overpowered no, broken yes - but not for the reasons you think.
As I stated previously; a person can rush forward, do two negligible damage hits and then die and get the ability to spawn a plane or helicopter. Because broken point reward mechanics.
Then there’s the issue of ordinance just straight up not doing anything; I had a Pe-8 drop a FAB-5000 on my HMS York the other day and it detonated not even two meters away from the dead center of my ship in the water for no effect (read: no damage, no crew loss, nothing) mid-match. The Snail straight up robbed him of what should have been a kill.
So yes; CAS is broken like basically everything else in warthunder because of an aging codebase and engine that Gaijin seemingly refuses to fix.
And yet the devs remain steadfastly against the idea despite it being so “simple.”
I can only wonder how long it will be until you and other supporters of the idea give up, or at least shelve it to instead focus on what is more realistic to achieve (like calling for removing the kill camera as one example even the two of us agree on).
If CAS saw all the necessary fixes to its implementation, I genuinely would not care whether TO gets added later or not, because the actual problems are properly dealt with and because now we’d see if TO is even popular at all when CAS is not a rage-inducing CoD killstreak mechanic.
I will always think adding TO before fixing CAS’s actual problems is a bad idea.
I have experienced this even vs AI ships in Air RB - there’s apparently a serious problem with how ordinance interacts with player bluewater ship models. I had an 800kg bomb “non-penetration” against an American DD, with an instant fuse so it would blow up on contact. With a delayed fuse the bomb bounces off the ship and explodes harmlessly away.
I have no problem avoiding SPAA using RWR and terrain masking. I use CCRP if using bombs but quick in-and-out rocket attacks work too. Munitions outside of guided ones were never that accurate against a single moving tank anyway.
no. SPAA are like that to make poeple wanting to play them, if they’re not attractive to spawn, because frankly the gameplay is boring AF, poeple won’t spawn them anymore and we’ll experience even more CAS…
Only ones I support that for are the Gepard, Falcon, ItPsV Leo etc. as they are basically tank destroyers anyway and having no RWR at that tier makes you completely boned if you dare to breath in the “Gepard Alley”
dies when so much a stiff fart is directed at them
Can only penetrate (somewhat unreliably) side armor of most MBTs
With exceptions, usually Xbox hueg
A stock SPAA is usually suicide against MBTs
Even spaded is an uphill battle dependant on the SPAA.
Somehow OP at top tier despite a single plane being able to wipe out a dozen tanks while being practically invulnerable at 5km+ away because CAS got BTFO’d by an SPAA platoon.
…Sure. Okay. Amazing that the instant some sort of challenge shows up for the average CASer, they vehemently oppose it because it’s ‘unfair’.
It’s almost like tanks have been dealing with this for almost a decade and now that roles are reversed, the tank players find it cathartic.
‘But you said CAS isn’t OP, Parry!’
It isn’t. It’s god damn annoying, yeah but that’s as far as I’ll say about CAS.
‘But you suck at GRB HURR HURR’
My poor eyesight and volumetric silliness like to screw me over. Not to mention a lot of mechanics changed from 2018 to 2025 when I actually played warthunder on a pc account.