Man i love sipping on CAS tears! Maybe play tanks in a mode called ground rb, all we need to do now is make low tier less of an air rb without markers.
Bro,the forums ain’t the place to share your mental insecurities.
As soon as I get my hands on this guy so I can play smth besides 2s38 and t80ud:
You wouldnt mind this balanced vehicle, would you?
And whats funny is that there will be no mav or walleye to kill me thanks to all free strelas/osas/tunguskas sitting on my spawn.
As a CAS enjoyer from time to time, indeed CAS tears are delicious.
Glad you understand where I’m coming from. Essentially I want to see the endless cyclical nerfing of CAS weaponry stopped without any further appeasement of the crowds doing the whining that causes said nerfs. Because with the history I’ve seen here and on the old forum, I do not believe for one. second. that those folk would actually stop with the whining (and thereby also not stop threatening more collateral damage to the game at large) even IF they got their “promised land” aircraft-free game mode.
No, after 10+ years of playing victim, that mentality would find something else to scapegoat. Just people being people, not wanting to blame themselves until they are dragged to rock-bottom and forced to.
TO advocates would definitely calm down if TO was actually a thing.
It’d solve many issues at the same time and what’s even funnier, TO is extremely easy to implement due to obvious reasons.
Good Now Back to this thread everyone
CAS players: What’s wrong guys, you have your AAs to counter us in the air.
Ground players actually started spawning AAs more
CAS players: Reeeeeeeeeeeeeeeeeeee, Gaijin please fix as I don’t want to be countered.
I didn’t even know this one existed, seems like things are a little crazier in this one.
since we moved here and can’t reply to Ckasaron imma still post it
My guy, it is in the name “Close Air Support” their way of influencing the match outcome is removing the tanks with air to ground ordinance, that is their whole shtick, tanks gone, your team have an easier time to push and win. How skilled they are at actually influencing the match is up to each player’s skills. There is those who are dogwater and those who are a menace in CAS, if you have problem with free SPAAs that’s just skill issue
This isn’t really the same thing. The original post is much worse than in the thread that was closed and most discussion here is unproductive, consisting of either personal arguments or CAS hate without given reasoning. Also, it’s around the same date. So I don’t understand why the original thread was closed.
Threads of the same type in large quantities show an upset populous, Gaijin wants to ignore that. It may also be because it’s easier to manage one.
I will state what I said before. Create a ground only game mode, like air has, and also create a combined arms game mode, like ground is currently. So you really don’t even need to make a combined arms game mode, just rename ground and then create ground.
Everyone is happy, and we can divert our anger towards Gaijins inconsistencies, implementation of sub trees, lack of year+ old bug fixes, poor map design, and general lack of care for their entire community.
That would be too easy, not to mention no one would be playing combined mode.
I don’t think that would be entirely true, the player base for ground now would probably be split pretty evenly I think.
Closest ground only mode you gonna get is Arcade, air have an extremely limited impact in there
But that would lead to cas Players Meeting combined arms entusiast that would bring cap
Except of CAS players as undisclosed amount of players (probably loads) would move to another mode, leaving them with much less targets to shoot at.
I’ve seen this CAP acronym thrown around, what does it stand for?
There’s so much more that CAS can potentially do beyond just kill tanks directly, though.
Where are the bunkers with functioning guns that pin down friendly tanks from advancing? Where are the supply lines to sever and take chunks of tickets? Where are the logistics nodes to similarly take chunks of tickets? Why aren’t the artillery pieces tanks call upon for support an actual map target for CAS to suppress? And those are just a few off the top of my head.
We also have idiotic killstreak spawn mechanics for CAS that render it unbalanceable, making people get irrationally angry about it and fail to see it for exactly what it is. The kill cam causes this. Midair spawns for aircraft cause this. No matter what the SP cost is, if its barred as a first-spawn option then one team will always obtain it before the other, and the other will then complain.
And in most of the game, the intended counters are either inadequate (SPAAGs prior to radar) or also locked behind powerup status.
All this stuff is quite solvable.
