FOX3's - MICA-EM underperforming/server issues?

I’ve played countless of matches with the newly added fox3’s and i still cannot shake the fact of certain missiles underperforming - not by not having the correct specs or G capability, but I think it has to do with the servers mainly.
Lately I’ve noticed MICA-EM be completely unusable compared to the aim120 and I’ve noticed when an aim120 goes off the rails it’s somewhat stable unlike the MICA, even though i fire it flying level, at the same altitude target, it wobbles really hard straight off the rails. Sometimes it seems that the missile overcorrects a lot or it straight up looses track. The aim120’s seem to not be affected as much, but any missile with high G capability seem to suffer from this wobbly overcorretion a lot (or worse than missiles with lower G capability).
Essentially making high G capability missiles, very short range because they waste energy a lot by overcorrecting/wobbling mid air.
That’s not saying I have not hit 35km shots, but i can only really remember one instance of that happening. Most kills happen at under 10km which is nowhere near what the missile is made for…

I feel like this is more tied to a server not being able to relay all the info needed as fast as it’s needed perhaps? Maybe some of you guys have a better understanding as to why this is happening, if so, enlighten me please

edit: i play at approximately 20 ping EU servers
also edit: i might be wrong, but i’d still like to know the cause of the great wobble

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Currently MICA, R-73 and SRAAM are held back by the servers having low tick rate and a bad PID controller that can’t handle their agility. It’s just kind of a issue for any thrust vectored AAMs in game. MICA EM is the current worst hit, solely because it’s missing such a huge chunk of performance (literally missing 30km of range).

As for when it’ll get fixed? Maybe one day snail will decide to change server tick rates for the better and learn to tune an automatic variable PID controller for the MICA EM to allow it to reach max kinematic range, but also retain the close-in performance it is known for.

What’s a PID controller? Hard to explain with few words, but put simply it tells the missile how far to move the control surfaces/deflect thrust in order point the flight vector where it wants. Badly tuned ones will overshoot and start wobbling (see ATGMs and many SAMs in ground forces).

Server tick rate is just how quickly the server checks what is going on in the game. If it’s low, then the server might miss client responses.

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I’ve also noticed the MICA take very weird paths towards targets ex. picutre
a lot of the time it seems the missiles has no idea where it’s going and then the last second it hard turns towards the target (loosing even more enrgy than it already did wobbling off the rails…)

orange being the path it takes
black being somewhat optimal/what i’d expect the missile to take

edit: not sure if that’s a feature, but i find it weird that the engineers would make the missile take suboptimal ways to the target?
image

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Yes because if u consider two things, one that what seems to be the optimal path will make radar seeker of ARH missiles do a lot of off axis lock, as well as being more vulnerable to losing lock and manoeuvres.

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This is not counter strike, this is not the issue. Even if you were 250 ping, it’s still not the issue.

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if missiles are handled purely server side then maybe, but more likely it’s the tick rate like @BeautifulTai_wan mentioned in his response.
Pretty sure ping has at least some play in this area as you still have to report the position of the target on your radar to the server? just logically assuming here, in which case the ping would matter.
Not sure that is the propper case though.