…even The Chieftain mentioned it some years ago :-)
Imho the B-3 (75mm) came out a year later (~20-30 in total).
This is where it’s getting interesting and wt related.
Besides the fact that there was no mouse aim - spotting and hitting were much more difficult.
So in order to pen a tank with cannons you needed large calibers as with angles of 10-20° you have penetration issues; higher angles and you were ez prey for enemy AA.
So if you can’t increase the pilot training in order to increase hit probabilities with large caliber guns or bombs, you need something else to fight tanks which allowed average pilots to be effective.
The usage of cluster bombs or rocket salvos was also needed as the thread of enemy AA was so high that attacks with bigger attack angles increased the risk of getting shot down significantly.
So this nonsense with tank kills with 0.50 cals or 20mm cannons and circling above enemy tanks gives a total misleading impression of actual scenarios.
I had understood that they were B3, apparently I was wrong, although I find it curious that the B2 versions could do so much damage with the 30mm cannon or bombs.
It is clear that in reality the planes had some nuances that made it more difficult to attack ground targets, for example a problem with the HS-129 was that its cabin was very small and had poor visibility, so it had more problems being able to See targets to attack.
On the other hand, as you say, the planes with machine guns and cannons would not stay circling and shooting at everything they saw, but on certain occasions they would make passes strafing targets, for example there were a certain number of panthers in Italy that were He placed two plates spaced at least 5mm apart on the roof of the tower.
And I imagine that those plates would be to stop airplane shots, since they would not be enough to stop rockets or bombs, I also mention that they were not used much, so machine gun attacks from airplanes would not really be very common, or in In any case, they did not cause damage most of the time.
Think about it for the sec that high tier CAS won’t effect much they can still kill you and out range you without problem and congrats you just make the fighter pilot that try to take out those CAS to save your ass harder if you ask me that idea of your is just ask yourself to be killed even harder all the CAS had to do just use thermal pod to find and kill you those fighters might able to find them ofc but that might happen after CAS just blow you to underworld already as i said many time it can be fix by larger map
Heh then you don’t know that anti-radiation missile exist (and too bad that it will be in the game in the future)
Radar won’t reduce ofc but you just make the progress of interception slower before that CAS die it might killed like 5 enemy already and radar missile it not hard to notch any CAS with more than two braincell can do that and like real world war best anti air is other fighter it easy to fix than you think really the map itself it small easy to exploit rush cap get some spot press J and boom you got CAS and because of size of the map those CAS pretty much know where to look for tanks and AA that why map need to get rid of ridiculous circle that rush cap fight die and CAS it’s win-win most CAS pilot really don’t know how to play tanks in map that requires tactics to work so bigger map you might kill those players before they even spawn CAS because most of CAS pilot like to exploit from small cluster F map
I’ve yet to see any data showing CAS is scoring higher KD’s than ground despite being 3-5X the cost of tanks in the same lineup. Even as someone who uses at least one plane/heli every match, if I pick any given plane on my scorecard and compare its K/D to the ground vehicles I play in the same lineup, the plane underperforms almost every time.
I’m just saying that I’ve got a lot more single/double/triple aces in the M4A2 than I have in the P61C1, but somehow getting 4 kills with 1000 lb bombs is way more tilting to the enemy than the 12 I got in the M4A2 before I (rather ironically) got bombed by enemy revenge CAS. Like, pick your poison, buddy. I didn’t get 1200 SP for an A-1H mashing W-key in a lemming train.
I’ve never gotten a reply from you before, it must’ve been someone else. Is there a way you can save the file as an image and post it? I’d rather avoid downloading things from random people on the internet.
It’s not the data sample I was expecting to see but it’s interesting. I tend to look at stat cards where you can see how players generally perform in tanks vs planes and helis, but this offers some insight into how that plays out in matches. Since I can’t ask you to increase the sample size, can I see your stat card for the tanks/planes used?
I speculate that if issues with spawn camping/spawning when the match is essentially already a loss were factored out, there would be less ground vehicles dead without kills to reduce the K/D you’re achieving on the ground.
Well i have a lot of screenshots of player stats that killed/tried to kill me while they used a plane, and i used a tank.
The issue is that there are over a 1000 (maybe even armound 2-3000) of them, and manually counting would take just too many times.
A friend of mine offered to make a python code, that can get the data, and make the averaging, but he is busy now.
So i started to make my own code in java. It seems to work, but needs testing.
When i conform that it works i will release the code and all the screenshots.
Now a while back, i manually averaged around 100-300 screenshots, and the average K/D of them was bellow 0.5 xd.