Force cockpit view for CAS in GRB

In cases they would destroy tanks, but many times it would be a matter of luck, it would be saturating by launching bombs and rockets against an objective, waiting for something to hit them, so the normal thing would be to look for supply vehicles and infantry transports, since there were a lot of them. more vulnerable and caused terrible damage, since a tank without infantry support, gasoline and bullets has nothing to do.

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Has anybody considered that making flying hard is what leads to CAS’s most annoying traits. I mean with assistance on in the default setting flying in Warthunder is actually impossible physics wise. You can’t even perform a loop with the standard mode and once you turn that off the plane becomes so unstable that you have no way to attack land units.

I’m sure many flyers throw their plane at the enemy for that reason. Get shot down and release the bombs as they are going in as a last-ditch effort to take somebody with them. SPAA will bring down bad pilots and many of those in GRB are, they are forced to fly rather than they want to by choice like in ARB.

Seems to be why a good pilot will take down GRB CAS while spawning in a fighter. Somebody with the Joystick possibly.

Personally, with all the sheer number of posts on the CAS subject lately I am wondering whether the planes and tanks mixed love affair in WT has ended or whether it was ever there in the first place.

Quite interesting to read the exchange on Reddit regarding CAS.
(1) Differences between World of Tanks and War Thunder : WorldofTanks (reddit.com)

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Flying in War Thunder is not hard.

No one is forced to bring a plane in their lineup that is a choice the player makes at the hanger.

CAS adds dynamic engagements to ground battles.

The issue isn’t CAS being in Ground Battles, the issue is how CAS is balanced in Ground Battles.

Gaijin unilaterally nerfed every missile SPAA in the game w/ the ATGM physics update while adding in the strongest CAS seen in the game so far, the F-16. This is why there has been so many threads complaining about CAS. CAS is still an issue even at lower BRs but the lethality is reduced due to max bomb load being much smaller.

Forcing cockpit view will make engaging ground targets much harder. It will not let people stare for enemy SPAA fire to know when to dodge, they’ll have to take that in to account in their approach rather than being able to simply wait for the smoke plume or tracer fire to turn.

You have to use planes to be competetive. So you are forced to use them.

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No! This is the same BS as saying that Arty prevents camping in WoT or AW.
They make the complete opposite.

If there is CAS, you will play much more passively, you are less likely to go to a cap, especially if there are teammates nearby, because it is just a huge “heeey, drop your bomb here to get 4 kills” signal for CAS.

Same goes for helping with repair. Many players (including myself) will not help allies with repair, because then there are 2 tanks right next to each other wheile they can’t move → easy double kill for a plane.

On the other hand, when there is no CAS, you can move much more freely without having to pay attention not only to the enemy tanks, but to the sky too.

You can’t balance CAS, it will always have an advantage.

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Yes.

This is the reality. Not a design I think most users who like to have forced on them.

What? I dont understand it.

CAS can be balanced Gaijin’s refusal to allow SHORAD to have the same lethality it does IRL is the issue.

The legitimate problem with CAS will be when long range options are added. They will need to develop systems for players to play longer range CAS as these vehicles are multi systems not a truck with guns on the back.

There’s numerous suggestions to resolve this issue whether Gaijin will show legitimate care for their game is up to them.

that’s a stupid way to solve the problem.
just raise the points to spawn aircraft.

How so?

I’ve suggested elsewhere this as a potential solution there are other threads discussing the idea.

Its “realistic”, not “simulator”, it should have some “archade” things.
you are worried about CAS spam and now you are trying to make realistic battle to simulator battle.
go and play simulator battle then.

Simulator removes the flight instructor. That is not what I’m advocating for.

I want CAS to be less effective and SPAA to be more effective.

Restricting CAS to pilot view accomplishes both of these things. Planes will have a harder time finding targets and a harder time responding immediately to incoming fire as restricted vision prevents them from seeing its source.

Modern Aircrafts have targeting pods so restricting CAS to pilot view won’t fully solve the problem.

It won’t work that way, raising the spawn points would reduce the rate of CAS.

Yes. It won’t reduce the efficacy of their targeting nor should it. It will however block vision of enemy SPAA as you’re not flying upside down to stare at the enemy spawn.

No, which is why I say it’s a quick fix. Something is better than nothing.

I’ve suggested this idea previously you’ll have no argument from me on it.

I don’t think restricting pilot view is the faster way than just raising spawn points…
additionally it will just make people dizzy af :(

No, you simply can not balance it.

Suppression of air forces is possible IRL I think Gaijin can program it to be possible in game as well.

Yes, Air will always be the best counter to other air.

No, it is not the only counter available.

Yes, but it is the only effective one.

You know, a sword can counter an MG nest too…

Arms race.

Does current SPAA out range CAS? No.

Does current SPAA offer lethality to CAS within its range? No.

This is both unrealistic and unbalanced.

Not a fault of CAS in of itself rather Gaijin’s steadfast refusal to implement balance.