Force cockpit view for CAS in GRB

You’ll go from being killed by players that mainly fly in Air RB to being killed by players that mainly fly in Sim or in cockpit view already. It won’t change a thing. In fact their bombing will just get more accurate at high tiers.

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precisely!

“It won’t change anything”

“It will reward players with higher skill”

There’s two statements here please clarify which argument you’re presenting.

Neither of them need clarifying. They aren’t mutually exclusive. Players will still get bombed.

Yes hence the compromise removing the pointless air mechanic from arcade ground battles and offering those who want a fully ground experience the option of one.

Ah yes, forums are working as intended.

The guy with an alt account (against TOS) with profanity in the name (i think it is also against TOS) is not banned, yet my comment is being hidden…

You do realise theres zero scenarios where players will not be bombed, right?

Yeah, kind of surprised that he isnt banned/comments removed for telling you to harm yourself, I assume automod just isnt picking up “KYS” for what it actually means and no mods have come in here. Might need to report it directly or something.

Already reported the comment and doesnt let me do anything beyond that.

Well, i don’t think there is an automod.
I had my comment removed despit it containing no profanity, or threats, because CASvocates can just only do flaggings when all their “arguments” are destroyed.

Also, in game there are a LOT of names indicating racism, and pedophilia.
Here are a few that i have seen:






Or just search players with keywords like those:

Did I not make that clear? I thought that was clear as crystal.

Don’t say about aimbot, the other day with the Coelian I shot down 7 planes in a game, and when I finished it I had a private message from one saying to remove the cheats or he would report me haha.
But yes, the SPAA need a fairly large buff to be competent against planes, since as they are now there are many SPAA that are literally useless and that you only shoot down because you hurt a plane and then it crashed because it was a incompetent.

The aimbot part was to point out that even if they give (every) SPAA aimbot (against planes), it will still suck. Any moderately skilled CAS player will still absolutely murder all of them without any problem.

And what is your average? I could say that i had a match with the absolutely awful, and borderline unplayable Churchill 7/Conqueror with 7 kills, yet that is the exception, not the rule.

You have like 7-8 SPAA with positive K/D against planes (most of them have bad anti tank capabilities), yet you have many SPAA with better K/D against tanks.
This is not meant to be some kind of stat shaming (CASvocates like to accuse us with that), it is just meant to be a note.

Air has many advantage over tanks, while there is literally zero in the other direction.
Is it realistic? Yes.
Is is good for gameplay? No, it is horrible.

Despite this game being advertized as “realistic”, it is just barely more realistic than WoT.

You can go so far with realism, before it will make the game unplayable.

We just want a gamemode where you can find fair play, where you need skill to get kills instead of the current one, where you cap a base or scout 2 tanks, die, and then spawn in a plane/heli and get many kills with a few keyboard button pushes.

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Yes, I put my game as a curiosity, since I found it funny that a player threatened me for killing planes (apparently they are used to going unpunished).
I have already said several times in the posts on this topic that the SPAA need a buff and above all the game needs a balance. The SPAA need a functional AA scope, with more field of vision to be able to shoot better, apart from the fact that the SPAA Several cannons need a desynchronization of the cannons so that they can cover more space in the air. In addition, it is necessary to restrict the planes to 4 per team at the same time and that planes can only be taken out after the 8th or 9th minute of the game, since that one of the causes of the imbalance is the fact that a plane can kill you in the 3rd minute of the game, and that is such a big disaster that I don’t understand why gaijin hasn’t done anything about it.

Keep in mind that historically during WW2 airplanes were not the main cause of tank destruction, airplanes focused more on destroying trains, light vehicles and supply trucks, since due to bombing precision it was quite difficult to hit a tank. tank. In an investigation during the war, the Allies discovered that most of the tanks credited as destroyed by aircraft had ultimately been destroyed by other tanks, artillery or other factors when reviewing those destroyed tanks. It was only relatively effective as an anti-tank tank. IL-2 that mounted around 100 small HEAT bombs, and which demonstrated certain effectiveness in destroying armored columns.

Many things can be said about WOT, but for example they had something that was unbalanced, which was the Artillery, but they did a very simple thing, restricting them to two per team, and thus partially solving that imbalance.

Regarding realism, the first realism that gaijin would have to do is modify the disgusting filthy garbage of the bullet damage model, which is another huge imbalance, if you have APHE you kill, if you have another type of bullet you either kill or not, doing that there is an imbalance between nations, that is why realistic damage is needed from all bullets.

Regarding the game mode I have different feelings, on the one hand I would like only tank games, but on the other hand I like the combination of vehicles, so in the end what I would like is a WELL balanced realistic mode. What I would like is also that the GRB games would last longer, that the line would not bleat as much when capturing a base or losing a tank, and that instead of 25 minutes it would last 40 minutes, so that there would be no planes or helicopters in the game for up to For example, the 20th minute of the game, the bad thing is that the people left in the game are not the ones there were 7 or 8 years ago, who played until the end and moved around the map well, now it’s just about capturing to get a plane, lemming train, dying and leaving the game, etc. Honestly, something very bad has happened to the game, and it is partly Gaijin’s fault for throwing so many players out of the game.

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NONONO! Arty is still the cancer that it was before.

Agreed.

You misunderstand what we want. We wand a second AB/RB with only tanks!
We do not want the current mode to be removed!
So then players who want to play against other players that use skill to destroy other tanks, they can be happy.
And those, with the haha winged dildo go boom playstyle can also be happy.

I have made a proposal about making CAS less OP, by applying certain restrictions/rules.
I posted it is a thread, but i dont know which one. If you want to go on a search then feel free to do so. Later i might attempt to find it myself, if you are interested.

What i know is that germany succesfully used the Luftwaffe in the early stage of the war to destroy tanks.
Or am i wrong?

…but not against tanks. They dropped millions of PTABs with the same effect like their 37mm cannons against tanks: Zero. Il2 is one of the most overrated planes of all times - highly effective vs infantry, useless against tanks.

The German AB 250 with SD 4 HL filling was actually the most effective dropped weapon against tanks. Everything else was outstanding pilot skill (like Ju 87 Gs with 37mm or Hurricane with some confirmed kills with 40mm) or based on spread principles like rocket salvos…the accuracy even of ace pilots in Stukas was not good enough to hit a tank within a 5 meter radius…

As written above - bombing required too much accuracy, and the problem with cannons was the same: The average pilots were not good enough - and you had the problem with attack angles…

Edit: Yes, i am aware of the moderate success of Hs 129s, so in order to be fair you might want to read this:

Long text of successful attack of Sowjet tanks by Hs 129s

Three days after the start of the operation, German troops advanced 40 km deep into the Soviet defenses and reached the approaches to Belgorod on the southern face of the arc. At dawn on 8 July, a group of Hs 129Bs led by Meyer discovered a large number of Soviet tanks suddenly attacking General Hausser’s undefended eastern flank of II SS Panzer Corps. Meyer called for reinforcements from Mikoyanovka, and he immediately led the attack on enemy armored vehicles. After 15 minutes, 16 attack aircraft of Hauptmann Hans Matyushka from 4./Sch.G 2 approached the battlefield, followed by aircraft of 8./Sch.G 2 Lieutenant Oswald, 4./Sch.G 1 Ober Lieutenant Dornemann and 8 ./Sch.G 1 Lieutenant Horta. The Henschels hung over the battlefield continuously: one squadron attacked, the second returned to Mikoyanovka, the third replenished fuel and ammunition, the fourth at that time was on the route to the point of attack. Hs 129B strikes against tanks were accompanied by Fw 190 raids with suspended SD 2 fragmentation bombs, a very effective anti-personnel weapon. The Henschels tried to attack the tanks from the stern or sides, where the armor was thinner than in the frontal part.

In less than an hour, most of the tanks were rendered inoperable. The Soviet counterattack on the flank of the SS Panzer Corps bogged down. The Henschels themselves had no losses. The command of the II SS Panzer Corps expressed gratitude to the pilots: “For the first time in military history, an enemy tank brigade was destroyed by aviation, without any help from ground forces!”

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Well, I didn’t know, I haven’t played WOT in at least 10 years, although aren’t they restricted to two per game anyway?

Yes, I have not said that I do not want a tanks-only mode to be made, what I mean is that I would possibly continue playing in a hypothetical well-balanced Mixed battles, if it were a tanks-only or mixed battles game as they are now, I will leave without thinking twice. sometimes just tanks.

You don’t have to look for it, we all have ideas to balance the game, but unfortunately it is gaijin who has to implement it, so the only thing we can do is give ideas.
I think what I put before would be a good way to balance the game, giving a time in which it would only be tank vs tank combat, and then there would be airplanes, but the game would be more advanced, there would be more players with SPAA and there would be no spam of airplanes.

It would be able to destroy, but like all other countries, there would be quite few, they would focus more on light objectives or static defenses, the planes with the most possibilities were those that carried large cannons, such as the hs129, the ju87g2, the IL-2 37mm, etc.

Oh okay.

I meant in real life they destroyed a lot of tanks (to my knowledge).

Yes, I know about that operation with the HS129, in fact I think they were the HS129B3, with a 75mm cannon, so with good aim they could leave battle tanks out of combat, I also imagine that the Soviets would not have of AA weapons since the hs129b3 was extremely vulnerable due to its speed.

I added a longer text about 129s in my last post. The Sowjet 37mm had a hit probability in tests (no combat) of around 5%. German cannon Stuka claims are controversial either due to overclaiming or different countings of kills.

So if a Stuka killed the engine or the tracks he claimed a kill as he immobilized the tank. If the Sowjets recovered the vehicles later, they repaired most them; USSR tank losses depend therefore on the definition (“irrecoverable losses”) and in which area the tank was immobilized.

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