Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

Don’t you ever get the need to open up WarThunder, select a lineup, enter a battle, and break down a few seconds after spawning in your favorite tank?

My neither, honestly.

please remind me why the other shells in game have to act realistic, but aphe shells don’t. i’ll wait

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Half of Ground vehicles*

Fine now?

And yes, tanks with APHE are easly a half of ground vehicles in this game if you exclude copypaste

Stuff like the late Pattons only fire M82 because their new, more powerful cannons were backwards-compatible with earlier M3 90 mm ammuniton. However, they were not supplied with M82.

By Korea, the main anti-tank ammunition used by the US was HVAP and APBC. Even 76 Shermans were firing HVAP at T-34s.

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And here is a thing. They don’t. Here is your answer.

I was opposed to APDS changes that absolutely butchered them and i am opposed to APHE changes now. And i will support solid shot buffs even if they are unrealistic.

They don’t need to be realistic as long as it is good for the gameplay

Stop overreacting Stona even said there’s nothing to worry. There’s no conspiracy of voter fraud Why is there No CAPTCHA and Countermeasures to Protect Poll Integrity?

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Oh god, thats even worse.

Sure, but it’s not relevant for the game. And it’s all that we are talking about here

I told you to buy into No votes before they took off.

Fair enough.

I still think that US APBC should definitely be reworked. APCR in general needs a rework.

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If the voting had had a sensible and consistent progress or evolution over the course of the voting, I wouldn’t have said a thing.

This is not about “losing” or “disagreeing”.

Excuse me for finding it fishy that, after 21 hours of consistent 70-30 results, suddenly and out of nowhere the results are shifted to 49-51 in the blink of an eye.

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What APHE rounds did the M41, T92 or M103 fire?

He didn’t say not to worry, he said they feel brandnew accounts should be allowed to vote.

It IS kinda weird that all banned accounts still retain their voting privileges. And after this year there’s a LOT of banned botfarm accounts.

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I outplayed an enemy, shoot him first, but because of gaijin turned damage off he can shoot back. Why does he need a second chance? And aiming better does not help, because of volumetric.

I’m sure, because changes which increasing ttk and randomisation happening for many years already. Good example - toptier, HE nerf, volumetric shells, unability to out a barrel, etc.

While I am disappointed in people coming out against these changes but it could have been majority of the people who were for these changed got their votes in early and the larger playerbase as a whole came to vote against it. I think it’s very short sighted the playerbase doesn’t even want to test these changes before they decide, the majority of the playerbase only want to vote on things that would be a clear benefit to them gameplay wise instead of change.

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I listend in game tanks that don’t foire APHE. Read whole discussion again

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ok, if you want to play like this
then remove any sort of ballistics and just make guns fire like lasers, wherever you point your gun barrel, the shell will go instantly; it’s better gameplay, less hassle with aiming the shots.
oh, chemical shells exploding on contact with a small branch or a very thin fence? unacceptable for gameplay, too realistic, make them explode only on contact with the enemy or the ground.
my open top vehicle being taken out just because a wild high explosive shell landed right near it? too realistic, players need to only be taken out by direct hits.

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shouldn’t have been able to damage there in the first place, aim better

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The players can be excused to a degree. At first glance this seems ok. Not everyone immidiately remembers 7th grad physics.

Gaijin on the other hand…

I mean they have the Velocity vector of the shell available as they need to calculate a collicion of the ingame objects for calculating the hit.

They need to do is calculate how much the shell is slowed down by the armor (which also already exists in game).

So the complicated steps are already done. All they need to do is add the resulting vector into the direction of the energy of the explosion… A simple addition. They stop at the easiest step

Alright, I misunderstood what you meant but that doesn’t change the fact that APHE didn’t work as it was thought to have and it was abandoned for solid AP and APDS.

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