If the voting had had a sensible and consistent progress or evolution over the course of the voting, I wouldn’t have said a thing.
This is not about “losing” or “disagreeing”.
Excuse me for finding it fishy that, after 21 hours of consistent 70-30 results, suddenly and out of nowhere the results are shifted to 49-51 in the blink of an eye.
I outplayed an enemy, shoot him first, but because of gaijin turned damage off he can shoot back. Why does he need a second chance? And aiming better does not help, because of volumetric.
I’m sure, because changes which increasing ttk and randomisation happening for many years already. Good example - toptier, HE nerf, volumetric shells, unability to out a barrel, etc.
While I am disappointed in people coming out against these changes but it could have been majority of the people who were for these changed got their votes in early and the larger playerbase as a whole came to vote against it. I think it’s very short sighted the playerbase doesn’t even want to test these changes before they decide, the majority of the playerbase only want to vote on things that would be a clear benefit to them gameplay wise instead of change.
ok, if you want to play like this
then remove any sort of ballistics and just make guns fire like lasers, wherever you point your gun barrel, the shell will go instantly; it’s better gameplay, less hassle with aiming the shots.
oh, chemical shells exploding on contact with a small branch or a very thin fence? unacceptable for gameplay, too realistic, make them explode only on contact with the enemy or the ground.
my open top vehicle being taken out just because a wild high explosive shell landed right near it? too realistic, players need to only be taken out by direct hits.
The players can be excused to a degree. At first glance this seems ok. Not everyone immidiately remembers 7th grad physics.
Gaijin on the other hand…
I mean they have the Velocity vector of the shell available as they need to calculate a collicion of the ingame objects for calculating the hit.
They need to do is calculate how much the shell is slowed down by the armor (which also already exists in game).
So the complicated steps are already done. All they need to do is add the resulting vector into the direction of the energy of the explosion… A simple addition. They stop at the easiest step
Alright, I misunderstood what you meant but that doesn’t change the fact that APHE didn’t work as it was thought to have and it was abandoned for solid AP and APDS.
While not everything who is voting no is saying this but there’s a small chunk of people voting no because then they’d have to gasp aim like people who use every other shell type, suspiciously soviet mains who also have APHEBC shells that defy physics when it comes to angle pen, vehicles like the IS-2 are carried by the BS angle pen and APHE damage which is whey they’re overtiered but that won’t get fixed at this point