Following the Roadmap: Responding to your feedback regarding the grouping and moving of vehicles in research trees — Developer response
As mentioned in our previous Roadmap post, we plan to condense and revamp vehicle branches across all trees. Following discussions and feedback collection, we noticed that several new groups and the placement of certain individual vehicles sparked a lot of questions. As we said, we would update you with more information. We’d like to answer the most pressing questions here and describe the principles that govern the new changes in more detail.
When creating new groups and transferring vehicles between ranks, our primary focus is on the Battle Rating, rather than how similar vehicles are to a certain family or operating country. As a new standard, groups are formed with a BR difference of no more than one step (0.3-0.4). However, groups with a larger BR difference are present and in these instances, the larger BR gap is a result of our aim to keep ranks condensed. Our goal with this approach is to allow players to continuously expand their lineup with similar vehicles (previously some groups contained vehicles that varied drastically in BR, which could lead to an unbalanced lineup). Our additional goal is to also allow for players to skip these vehicles if they want to, allowing them to unlock more advanced vehicles quickly if they want to play at a higher BR.
In addition to BR-based grouping, we’ve also tried to group similar models of vehicles where possible. However, design similarity does not directly equate to performance, and vehicles that look similar can potentially perform very differently. We appreciate this new system may visually look strange in some cases, but our priority is to improve the flow of progression and allow players to unlock similar and more advanced machines quickly.
We’d also like to mention that due to the large-scale changes in ranks, some previous groups have lost their relevance, and machines that were part of them may now have moved to different ranks, and potentially different groups as well.
Some of you have also pointed out that the number of premium vehicles in certain ranks throughout the game can artificially raise the height of certain ranks, and we’re working on this issue as well.