Also remember, the staff drop these and hide. None of our comments, concerns, or questions will get passed on because the forums, as Gaijin has shown numerous times, are not a place for suggestions or feedback. Still trying to figure out where one actually does, but it’s not here. Just vote no.
I’m more concerned about the flesh and bone human beings playing the game that might get epilepsy, motion sickness or even just a headache from all the flashy and shaky effects being added. I can live with crew stun mechanics but it should NOT influence the player’s view, especially in third person. You’re not playing as a specific crew member.
Also, we’re playing a game and war sucks irl. There should be a limit to how realistic a game is before it becomes annoying to play.
I like this! More realism! :)
I would also advocater for the destroyed sights to actually do something. right now it affects nothing if the sights/glass/viewport is broken. perhaps add the function of not being able to use thermals/night vision and perhaps shattered glas while aiming?
I like the stun idea, not so much the random aim thing or the shake.
A stunned gunner probably wont randomly aim IRL and would more than likely not aim at all. i would like to see a non ability to aim (just like when gunner is killed) OR a slowdown in aim (like when engine is out). This would be far more realistic and less jarring for players.
interesting, have no real spontaneous input here. could be good, could be bad, i don’t know.
Very interesting, any plans on introducing a bleed-out mechanic (that would work like fire damage to crew)?
There should be a minimum spall amount. Any round that penetrates should generate a minimum amount of spall, no matter how thin the armor is. Light tanks should not take more hits to destroy than heavy tanks.
I’m against the crew stun mechanic. It would be a good mechanic if implemented properly, but I have no faith it will be implemented properly.
Returning to spawn with any vehicle should automatically heal and rearm the vehicle. It should be restored to 100%, like landing at an airstrip does for aircraft. I’m talking component health, crew health, ammo and consumables all 100% maxed.
wouldn’t a solution be the careful re-implementation of hull-break for large bore rounds hitting paper thin vehicles. I think that would be better, and has far less of a chance of backfire.
the spalls are mostly ok, their damage on the other hand, aren’t. It’s not really a matter of hitting crews more than actually damaging them that is the problem.
New game mechanics like this can make the game more complicated and I think it might be better if the second and third votes are based on the simulation game mode. In addition, I hope to see such an announcement about the RP bonus in the coming days.
My apologies for offending you. Clearly you didn’t read my comment. Read the comment first, if you don’t think it’s an effect that can cause players physical discomfort, then you are wrong. You’re very welcome to debate me on why it isn’t a bad business decision as well.
I like how the models are going to get more high fidelity. If I can ask a small request, it would be great if it was tied to this suggestion Reducing dependency on targeting skill for certain modern vehicles, as to give an incentive to players to be willing to transition to the newer turret drive modules.
Some already get few days of ban for this stupid, personal trips and insults.
If you cannot discuss without insulting each other, simply stop using our forum please.
No one needs personal trips here. Too hard for you? Go away to a place where such behaviour is tolerated.