There should be a minimum spall amount. Any round that penetrates should generate a minimum amount of spall, no matter how thin the armor is. Light tanks should not take more hits to destroy than heavy tanks.
I’m against the crew stun mechanic. It would be a good mechanic if implemented properly, but I have no faith it will be implemented properly.
Returning to spawn with any vehicle should automatically heal and rearm the vehicle. It should be restored to 100%, like landing at an airstrip does for aircraft. I’m talking component health, crew health, ammo and consumables all 100% maxed.
wouldn’t a solution be the careful re-implementation of hull-break for large bore rounds hitting paper thin vehicles. I think that would be better, and has far less of a chance of backfire.
the spalls are mostly ok, their damage on the other hand, aren’t. It’s not really a matter of hitting crews more than actually damaging them that is the problem.
New game mechanics like this can make the game more complicated and I think it might be better if the second and third votes are based on the simulation game mode. In addition, I hope to see such an announcement about the RP bonus in the coming days.
My apologies for offending you. Clearly you didn’t read my comment. Read the comment first, if you don’t think it’s an effect that can cause players physical discomfort, then you are wrong. You’re very welcome to debate me on why it isn’t a bad business decision as well.
I like how the models are going to get more high fidelity. If I can ask a small request, it would be great if it was tied to this suggestion Reducing dependency on targeting skill for certain modern vehicles, as to give an incentive to players to be willing to transition to the newer turret drive modules.
Some already get few days of ban for this stupid, personal trips and insults.
If you cannot discuss without insulting each other, simply stop using our forum please.
No one needs personal trips here. Too hard for you? Go away to a place where such behaviour is tolerated.
Think people need a reality check on Option 1 and 2. these go hand in hand. more modules on the lower penning IFVs means potentially these modules can obsorb the spalling/pen effects and when you couple this with no stun mechanic because people think this is gunna be like WoTs when it ONLY APPLIES to penetration/hit of crew well its going to be fun to watch WT cry over this one
I really like this idea , but yeah it would give headache to some people lol .Imo they should do something similar too Minecraft where you can change that too just the screen becoming black for a few seconds or something like that
It doesn’t matter what the conditions are to trigger the effect and it doesn’t matter what the duration is. It’s a terrible idea and people don’t want it.
I don’t think you can legitimately use the term balance when referring to anything in War Thunder. I get that they do, but it’s not something actually in the game or its mechanics.
do you know if it will get tested on the dev server like the fox3s? A survey is fine, but it needs to be tested, and then make another survey to see if people agree with the way it’s implemented.