Following the Roadmap: In-Game Wishlist Functionality and Steam Friends List Integration

Because if you thought farming was bad now, you an’t seen nothing yet if MFers could harvest SL and GE from a legion of bot accounts!

Then ban bots, and let us legit player have fun.

Because Gaijin is so good at doing that…

if you, in that supporting link, click to the full list and not the shortened version you get this:
Screenshot 2024-04-23 164556
and:
Screenshot 2024-04-23 164856

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Yeah I toyed with it on my guest account and it went “Nope”.

could you explain how you tried doing it?

Friended myself (lol) and then stuck things into both the wishlist, but nothing was showing up in either side, because a “guest account” by definition isn’t bound to an email or Steam acct.

Edit:


So that does not seem to have anything to do with the Wishlist and is a guest account thing in of itself.

Oh, alright. Thanks for sharing.

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It can’t receive any either. Which was my point.

Well… you didn’t say that…
but also, isn’t that kind of obvious as you have to accept the gift through the email before receiving it either way.

Unless they’ve changed it so that is all ingame as part of the wishlistiness mechanic now.

they do say in the main post:

How do you add things to wishlist that are not displayed/visible in tech tree?

Tried that. Don’t think you can because even if you can get to them from the wiki, there is no way wish/buy from the preview screen.

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With the new Steam integration, it made me think of this, have you considered adding “rich presence” from Steam’s API for Steam’s actual friends list to show off what mode/nation/map you’re currently playing, to your friends? @Stona_WT

There is more information about this here for you/developers to look at. Enhanced Rich Presence (Steamworks Documentation)

Here’s an example image from the link above:
party_rp

With War Thunder it just says that you’re playing the game and it’s not too exciting in my opinion.

This might not be a necessary addition but I think it’s one that a lot of people would appreciate and it has potential to increase interest in the game to new/old players by showcasing what their friends are doing on War Thunder, you could even display any ongoing events like Mad Thunder to “advertise” the events.

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Surely this won’t be used by Gaijin to collect data on what vehicles are desired and adjust sales and prices because of it…

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leslie nielsen shirley GIF by simongibson2000

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Maybe not quite as you thought:
a vehicle that sits on the wishlist of 1000 people but none of them buys it, means there is demand but the price is too high.
I reckon they might use this info to offer a sale on such a vehicle, to trigger a percentage of the people wanting it into buying it NOW (because it will be on sale only for so long… ) - instead of rising the price further, making it even less obtainable.

Say they offer a 30% off a vehicle that costs $30 to make it $20, and 20% of the people having it on the wishlist buy it, that means they generated 200x$20 revenue that way, compared to leaving price unchanged or even rising it, which would result in them not generating any revenue.

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To be honest, I don’t see anything wrong with that. It’s a pretty good business strategy, that gives them more options and data.

Something that is not so nice is their idea to describe such changes as based on the community feedback. I seriously doubt most players prefer to see a wishlist instead of e.g. the devs using that development time to improve the game UI. And the UI in War Thunder is terrible, it really feels like a 10+ years old UI.

For example, a huge problem for me are presets. In total you can currently have 18 presets and only 13 can be easily accessed. Maybe for many players that’s good enough, but if someone plays all 3 game modes (Air, Ground, Naval) it really is a huge problem. But the devs haven’t touched this element for years.

It’s actually funny on this 2024 roadmap you can even find some bug fixes. It sounds a bit ridiculous, because this roadmap is based on the community feedback (there was a survey that everyone could participate). So the question is, if not this feedback, the devs wouldn’t care about these bugs? Shouldn’t bugs be fixed anyway, doesn’t matter if the community wants them to be fixed or not?

It’s just weird for me how some things are listed on the roadmap. When thousands of players write their feedback, it gives Gaijin a nice choice of what to implement and what to ignore. If for example 1 person from 5000 wanted a wishlist to be added to the game, should it still count as “the community wanted this feature”?

Gaijin currently chooses all the features, and we don’t even know how many players have proposed these features. It’s quite obvious that they will choose features that they wanted to implement anyway, and other features that will benefit them in some way.

Maybe the whole roadmap should work differently? Maybe they should take like 50 of the most common ideas from the survey and allow players to vote for 20 of them that will be implemented this year. I don’t know, I’m just saying this roadmap based on the community feedback looks weird to me. Of course it’s better than nothing, but it doesn’t mean this system can’t be improved.