Following the Roadmap: Detailed Helicopter Damage Models

More detailed models oh that is nice.
But can we talk about armor of modern attack helos.
Since when 1 shot from 7.62 mg is disabling apache/kamov. Now you get 1 shot from low caliber mg, and all your weapon systems are offline. Something doesnt add in here…

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Finally we can actually shoot them down lol, thank you gaijin!

@magazine2 Theoretically, if a helicopter has analog controls, would that be affected by damage to the new modules? (not sure if any helicopters as of now have analog controls but I was curious)

So in 2018 Gaijin implemented helicopters into the game and six years later they finally decided that maybe, just maybe it wouldn’t be a bad idea to start working on damage model.

And so far it seems that all they did is make heli damage models 1000% more chaotic and unpredictable

Guess we’ll have to wait for 2030 to get some remotely useful damage models … especially if this ends as yet another potemkin’s village project like volumetric implementation that’s nowhere near being complete after better part of a decade, or destructible environments that ended up as devs making bunch of fake promo videos followed by implementing 10% of what was shown and giving up.

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I love having a yellow fuselage and having every single system disabled on my helicopter. I especially love it because the additional modules will take a very long time to be added to any of the helicopters I play, giving me ample time to enjoy this satisfying experience.

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Works as intended.
Players just don’t understand)

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Then the intent is ridiculous. ANY damage disables everything. Might as well just make the helicopter destroyed. The long flight back to repair is pointless.

The fact that the helicopters that have to operate inside missile AA distances are susceptible to this the same as helicopters that can operate at longer ranges really seems like no thought at all was given to this.

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Apart from the KAs, what helis could you not shoot down? Even the smallest calibre MG could take out every other helicopter.

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What game have you been playing?

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a lot of higher tier helis hover far away and out of range of IR missiles

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That’s not the point, that doesn’t have much of anything to do with what I’m talking about.
I’m referring to when they get up close and personal for rocket or bomb rushing, and AP shells and machine guns aren’t being very effective against them.

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Gotta say this is both good and bad. I was trying to play the very first Huey in the japanese TT in a ground RB match. Every attempt the second I got grazed by a machine gun round I couldn’t fire my rockets. This needs some heavy tweaking.

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Idiots in the office I see. Complete failure good job

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Insults don’t help anything.

Neither does this team or forums yet we are still here. I’m stating my obvious distaste with this unfathomable decision. You don’t like it I’m sorry I simply don’t care. And you know what else doesn’t work? Straight up lying about a product you are trying to sell but they’ll still do it. And I’m going to call them out on their bs as long as I still play this game. Next?

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I love the introduction of modules, that is fantastic. However, the fuselage damage is stupid, you take little damage to an open space and the helicopter can no longer do anything at all. Hitting the empty crew carrying zone and I can no longer fire rockets, or fire the forward mounter machine gun, it makes no sense at all. Please revert and implement properly when they have modules designed for them.

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I agree, it needs to be reverted until they can implement it properly.

Fine with the modules, they are cool.

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This basically kills off anyone wanting to grind the lower helicopters. It’s a bad decision.

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Adding to the joy, on PC when test driving any helicopter being researched, or with completed research but not yet purchased, no secondary weapons are available for selection.

image

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gaijin are delighted to see you encounter difficulties in developing helicopters and then spend money on it.

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