It’s fixed! №96

Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Helicopter Avionics

In the Dance of Dragons major update, detailed helicopter model modules have now been added, which we spoke about in our recent Roadmap dev blog here. So far, only the AH-64 and Ka-52 helicopters have received detailed internal modules. For all other helicopters, we’ve included on-board systems into the fuselage damage model — when receiving damage, there’s a chance that one or another module will still fail.

There were times where players who took damage in a helicopter tried to use a particular feature and couldn’t, simply because the damage had disabled the corresponding avionics module. Previously, players didn’t understand why they couldn’t use it, but now a notification will let you know exactly what happened to your helicopter and what functionality has become unavailable.

Interface Fixes

We’ve found several bugs that crept into the game interface. Here, we’ll list them one by one. One bug caused the modification window to open after a battle, even if no modifications were researched. Another caused the “Reset” button in the Sight settings window to not reset the settings. And in Air Realistic Battles, player titles were sometimes not displayed.

If the leader of a squad queuing for a battle had two or more server clusters selected, then only one cluster was displayed for squad members. The areas where active protection systems were shown in the damage indicator in-game were incorrectly displayed in the lower left corner (although the APS still worked correctly).

All of the bugs mentioned above have been fixed. Have a good game!

Garage for Sale!

Locations like Seversk-13 or Abandoned Town have quite a few fragile structures such as garages or kiosks. Penetrating them shouldn’t be a problem for solid or APHE shells, but for some reason it was! Even posts affected the flight of shells as well.

We’ve restored justice here, as these objects can now be destroyed and penetrated as they should be.

Keep Your Eyes Peeled

War Thunder provides players with a vital opportunity to see the impact of shells fired by you and at you. However, we found that in some cases the hit was not shown.

For example, if you fired an APFSDS round that had a penetrator of 15 mm or less in diameter and it did not penetrate the enemy’s armor, the hit camera was not displayed. Additionally, when a player’s ammo rack, protected by blowout panels exploded in their vehicle, the vehicle destruction replay was not shown.

We fixed these bugs earlier this week.

Burn, Burn Brightly!

After the release of the Dance of Dragons update, some of you noticed something strange. Fire and smoke on the remains of destroyed tanks were no longer visible at distances over 2 km on any graphics settings.

You reported this to us and we’ve fixed it last week. Thanks for all of your reports on this!

That’s not all!

You can find the full list of fixes and improvements in each separate update note. Here’s some more: a bug that caused the time fuze to not set a distance when measuring the distance from the sights has been fixed, sudden brightness changes in the hangar and Air Battles will no longer bother you, and a bug that caused the award icons to not show in the after battle stats window under the “Awards” tab has been fixed as well.

Update 2.39.0.30

Update 2.39.0.27

Update 2.39.0.23

Update 2.39.0.15

Once again, many thanks for all your bug reports that you submitted using our special service.

8 Likes

It isn’t a fix.

20 Likes

And once again, British vehicles are forgotten for any meaningful bug report to get fixed

4 Likes

For Gaijin, chance=100%
I really can’t understand the mathematical logic.
In the actual game, a small 7.62mm bullet grazing the tail of a helicopter will definitely cause the entire aircraft’s weapon system to fail.

11 Likes

honestly, the fact that a single 7.62 round can disable all weaponry is kinda rediculous at least give it a minimum amount of hits it can take before weaponry wan be disabled

9 Likes

Still nothing for the KV-1A? It was added at 5.0 to try and give it a lineup and its literally 3k GE to get seal clubbed unless you play it like you’re made of paper. The vehicle armor is clearly still a work in progress and is somehow weaker than the KV-1C at the same BR. Can we get any info as to whether the Devs are actually working to make the vehicle usable. (I mean not like anyone is gonna buy it at 4.7 since it has no lineup and is still worse than the Zis 5 since you cant angle the turret.)

2 Likes

Having all weapons systems fail because the gear was clipped by a 7.62 is unrealistic, unbalanced, and bad.

This change has ruined all helicopters except ATGM slingers.

5 Likes

@Stona_WT

hello stona
is their any upcoming fixes for LOSAT and the missiles guidance on it?
it was bug reported long time ago
https://community.gaijin.net/issues/p/warthunder/i/xi4Krext72dr
it’s really hard to use this tank and fixing some of these issue will help it a little bit.

3 Likes

Huge! Thank you gaijin! (Now please do those dumpster on Sun City next 🙏)

No sun city dumpster is a symbolic historical location

3 Likes

Any word on when will the RP loss when module/vehicle is researched during the battle will be fixed?
Its in the game for more than two weeks…