Flakpanzer 341

For sure lol

I see.

Yes, same here.
Definitely not trying to tell anyone to load HE first – that would get you killed more times than not.

👍

That would be a first.
I don’t think there’s a single ground vehicle with that mechanic lol.

Not sure if I feel comfortable restricting people’s belt choice like that for ground vehicles, though.

For sure.
That’s what these types of vehicles should be used for, so it makes sense.

👍

What else can be done tho?

Raising its BR so its WW2 prototype fighting Bradleys? And meeting more light skinned vehicles?

Removing its historical APHE belt?

Reworking the APHE? Sounds nice but would take time

I think the latter one is best eventual fix to the issue, but I can’t see why the Coelian can’t be 7.7, like where the ZSU-37-2 and VEAK 40 is (they both are pretty good anti-tank SPAAs, but get some crappy track and search radar and a low-speed stabilizer)
The Coelian is still better anti-tank than either of these SPAAs, and has decent amount of armour against autocannons / 50. cals, unlike VEAK 40 / ZSU-37-2.
Other than the search / track radar, all three are pretty decent SPAAs at 7.7.

I also think limiting the amount it can carry, but I don’t think any other vehicle in-game has that ahistorical limitation, so I’m not sure if that would be a good idea.

It will meet more light skinned vehicles, thus its effectivness against ground units will increase, thus it will be eligible for BR increase… Its feedback loop that will inevitably end up with Coelian being overtiered as hell, same thing that happened to Falcon.

Id much rather see some better fix that would allow coelian to remain within WW2 lineups than having to take it together with ATGM carriers etc.

Issue with these two is that while their radar sets might be mid or even bad, they still have those, unlike coelian. WW2 AA without radar fighting early cold war jets would be final nail in the coffin of its anti-air role.

Also not a fan of such solution.

However the two aforementioned fixes - the SP cost increase and changing the load order of ammoracks - could work pretty well imo.

Increased SP cost for antitank ammo would still enable the coelian to be played in antiground role but without the low initial SP cost advantage of SPAA; for anti air role its SP cost would remain unchanged.

Changing the load order of the ammoracks on the other hand would be direct nerf to its survivability, since the ammoracks in the turret cheecks do not fill until you take almost full ammo load - until then all of the coelians ammo is stored in the hull. This would allow coelian to be one shoted with properly placed turret shot.

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M44 also has much better optics than most vehicles at it’s BR … 4.1x - 8.0x
Can snipe targets much better than many spgs it faces which is just goofy considering it’s a howitzer.

Heck, even Tiger H1 at 5.7 only has gunner optics of 3.5x

M44 does not belong at BR 4.0.

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