Turn your radar off, communicate with your team, and pay attention to the map/kill feed. You’ll need to do visual identification, so choosing maps that make that easy is a good idea. Smaller maps also help alot with visually spotting enemies.
There are clues to help indirectly locate enemies such as the tracers of friendly ground units, as they only fire on enemies. Just remember to t41 when you think you spotted one.
-play smaller maps,
-check the path between the enemy airfield and your bases. Often you can intercept players.
-go for the A
-fly low so you see the dots better
When I play the japanese Starfighter, (I know, its criminally untertiered at 10.0) I stay low and fast, turn the radar off and only use it for short IFF checks.
Stay low, put your radar in high scan, stick around objectives and hot areas. Look out for tracers and ground-pounders, and ESPECIALLY watch the killfeed.
Maybe it will help to not scare the enemies off, I will try it. At least at low altitude, at high altitude I feel like even a bad, non-pd radar is useful. It’s also good for IFF checks.
The problem is that enemies don’t render from very long distances.
This is a helpful advice for props, but jets have usually very limited ammo and missiles. You don’t see much tracers flying around and the smoke from missiles doesn’t glow like tracers do, so you can’t see them from the other side of the map.
Looking out for tracers from ground units is more viable, but they do not fire at fighters without A2G ordnance.
I will try it.
I usually play the big maps like Sinai, Afghanistan, Rocky Canyon, Denmark. Playing smaller maps will also help with limited fuel of cold war afterburning jets. I wish there was a middle ground, since small maps are too small for my taste.
Already tried it.
Sometimes it helps to find attackers, but rarely fighters.