Fighters should receive 10% of bombing rewards for the first 10 minutes of a game

Air RB games are won by killing all players. Not by bombing bases. However the game doesn’t tell that to the players. What does that mean?

Players, usually the ones that buy themselves to top tier, equip bombs on everything. R73s and R27s on a Mig-21 Bison? Nah mate, I’d rather bring 4 bombs. 10 Phantoms lemmingtraining towards the same base, while the remaining 6 teammates are left to die.

Games at high BRs are incredibly stale, as they are decided by who gets less bots farming a base. High tier as a whole is incredibly sloppy and the fact that 90% of the players seem to be content with the braindead loop of spawn - bomb - die elevates this issue even further.

Individual skill, let alone the slight chance of doing something in a bad plane like Tornado, Su-25, A10C or a Harrier are slim to none. You either are in a 10 vs 1 or a 1 vs 10. Fighters are usually faster than the dedicated strike aircraft, so you usually can’t get the planes with these usually bad planes and have to throw yourself in a fight with a plane that performs way better than you ever could.

Forcing players, or at least heavily incentivizing players into fighting other players with their fighters should be a priority.

gaijin just needs to make a tutorial explaining opportunity cost

Nah, average player will rather bomb to top tier jet, bomb with said top tier jet until he unlocks all the mods, them go to complain on forum how it needs the absolute most modern missile added ROGHT NOW THIS VERY SECOND because he never learned to notch.

Or to put in different words, average player is dumb as rocks and decreasing the reward wont force them to adapt.

2 Likes

Cool, then let them bomb 10 times longer. If they do it for long enough they might watch a tutorial that tell him to use the brain for thinking and actually start playing the game.

We both know that we have higher chance of winning a lottery than for this to happen 😭