Fighters should receive 10% of bombing rewards for the first 10 minutes of a game

This is going to be a shocker, maybe not shoot your Amraams at 40 kms out, save them for late game, stay behind your team and pick up a kill or two. Win the game and actually make a Rank 1 or 2 mod within 3 games.

Thats exactly what I meant by cancer.
Conciously limiting yourself to the missile employment method with generally the lowest kill probability. And what if I dont want that? Oh right, some dude on the forum said I am not allowed to use other methods to stock grind, yeah I guess I’d have to suffer some more.

This mentality is partially the reason we miss out on nice things.

Your thinking is too short and many half trues.

Only a view coming in my mind:

  • Sure, most maps have 4 bases, BUT they reappear.
  • Bases don’t give you “minimal” rewards, compared to other actions in the game, you get the highest rewards. That’s the reason why so many players go for bases, btw the core reason why ARB is broken, in my opinion.
  • 3 AI planes give you 300 tickets, 4 bases on most maps give you 800 tickets.
  • There are minimum 3 maps (falklands, denmark, smolensk at high tier) ground targets do nothing to tickets. Only AI planes and bases do. Also all EC maps are extremely ticket sensitive. So base bombing can be very effective.
  • How you want to win ticket sensitive maps without having planes able to bomb in your team?

I think ARB has many other problems in regard to balance/fairness:

  • Limit of bombers is ok, but both sides should have equal amount.
  • Same with strike aircraft. They should be limited too.
  • Reward system should be reworked in a way rewards have to fit the impact to the battle.
  • The winning team should get even more reward, because that’s the main goal of a battle.

Last but not least, there are bugs able to deny a whole team the win:

  • AI planes crashing
  • Ground vehicles hiding under water, in buildings, hovering in air
  • Scoreboard don’t show you the loadout of mates correctly over years now.
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Personally I like to mimic base rushing then surprising the people that think I’m afk, it’s funny AF.

F-84B needs AIM-9X cuz Strikemaster OP!

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And no, I would never accuse the F-84 of being OP, or even good… but getting spanked by a Strikemaster…

Did you really just say that shooting missiles at close range is the worst way to get kills?

1 Phantom can bomb 2.5 Bases. Unless the other 9 people are (for some reason) uninterrupted, there will be 4 more bases after like 5-10 minutes. That means that for all the bombtards to get a single run off, they’d need to bomb continuously for a whopping 25-50 minutes.

They do. Compared to a player kill they give minimal rewards.

3 AI planes at 100 tickets times 10 bombers on average makes a bit more than 800 tickets, right?

On those maps the PVP becomes even more important. Even in an ideal world you can’t bomb fast enough for tickets to bleed before the match is over.

That is what I am proposing though???

Kill the enemy players???

You assume way too much here.

Sure, launching said amraam from 5km hot aspect is pretty much a guarteed kill (unless it gets MCMd, lmao). Getting that close under someone’s nose alive, however, is the problematic part. Hence the low probability.

The fact that every man and his dog was given an AESA and decent chunk of maps generally doesnt allow terrain masking (sinai, falklands…) does not help.

You can scream skill issue all day long, but thats just the reality of fighting 8-12 missile buses while having 2, regardless of your opinion on the matter.

Stock grinding without chaff in ARH tier is the biggest problem that prevents even decent players from doing stuff that isn’t just base rushing or throwing GPS bombs at bases tbh

Can’t go high or reliably defeat ARH launches without chaff; trying to defeat them kinematically is harder without upgrades (some planes are also literally just too slow to do that) and gound clutter notching is inconsistent at best

That’s why I and many other saying base bombing is useless to the battle itself, it’s only farming personal ressources.

Really?
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1player kill in a 16/16 battle is always 1/16 for the win. A Base with 200 tickets is only 1/26-1/37 (5300-7500 tickets) for the win, but roughly the same rewards. That’s not minimal, that’s too much reward für the base.

There are only 6 AI planes per battle. EC maps have more planes, but a different ticket system. You have to fullfill the tasks.
If you mean ground targets, no doubt. On maps every single ground target bleed tickets, it’s always more effective to ground pound than base bombing.

Wrong! You only have to bomb more than your enemy. But here the bug kicks in, AI planes crash on one side without bleeding tickets (600 tickets short). And the problem with matchmaker, 1 side only fighters, 1 side full with bombers and strike aircraft.

No, you only want to nerf rewards for fighters, without balancing the battles at all.

Last week I played falklands in a F-86, my teammate also F-86. Last 2 enemies Su-7. No chance for us to counter ticket bleed nor to kill one of them.

5km hit aspect is way to close for AMRAAM to reliably pull in.

Give AMRAAM enough speed and alt and 20km shots are reliable as well.