📝 Feedback Report: A‑10A Early – AGM‑65B Effectiveness Severely Reduced

Description of the Problem

The A‑10A (Early), a premium aircraft at BR 10.0, is currently in a severely underpowered state due to the poor performance of its only guided munition – the AGM‑65B. This missile is currently suffering from multiple serious limitations:

  • Extremely short lock range: The AGM‑65B struggles to lock onto moving targets beyond 3–5 km, far below its stated effective range.
  • Ineffective warhead: The missile fails to destroy even light armored targets consistently, often producing no damage or minor module hits. Overpressure rarely occurs.
  • Unreliable seeker: The TV guidance frequently loses lock due to terrain, foliage, or small movements, especially when tracking vehicles across hills or trees.
  • No alternative munitions: Unlike the A‑10A Late or A‑10C, the Early version has no access to AGM‑65D, GBU‑10/12/16, or any other smart weapons. This leaves it with outdated and ineffective CAS capabilities in high-tier matches.

Why This Is a Major Issue

  • The A‑10A Early is a paid premium vehicle, but offers no effective precision strike ability under current conditions.
  • The aircraft is matched against top-tier SPAAs (such as VT1, ADATS, TOR-M1), but has no stand-off weapons with viable lock ranges or impact damage.
  • Other nations’ aircraft at similar BRs have far superior loadouts (e.g., AGM‑65D/G, GBU‑series bombs, laser guidance).
  • No option to upgrade or modify the loadout, which forces players to rely solely on the malfunctioning AGM‑65B.

Suggested Fixes

  1. Improve AGM‑65B seeker and lock performance:
  • Allow more reliable locking at 6–8 km on moving targets.
  • Make TV lock-on behavior less sensitive to foliage/terrain occlusion.
  1. Fix explosive performance:
  • Improve overpressure and damage to reflect the missile’s real explosive mass (57 kg HEAT).
  1. Add alternative weapon options (if possible):
  • Allow optional loadout with at least AGM‑65D or GBU‑12 to keep the vehicle relevant.
  1. Temporarily reduce BR:
  • If no changes are made, consider lowering the BR to 9.7 to reflect its current combat effectiveness.

Conclusion

As it stands, the A‑10A Early cannot perform its intended role in realistic battles. It is extremely frustrating to use in its current state and provides a poor experience for paying players. A reevaluation of the AGM‑65B and the A‑10A Early’s viability is urgently needed.

Thank you for your attention and support.

ai slop

10 Likes

clearly AI generated post aside…

your post is labeled as realistic battle but BR of 10.0 is that of arcade battles.

its has contrast seeker. if it doesnt have line of sight on target, it is expected to lose lock.

which sit at higher BR…

it cannot see VT1 or ADATS naturally, you have to uptier it to 10.7 at minimum and see full uptier to face those. Of course AA systems found at 11.7 are stronger than 10.3 CAS plane.

B mavericks are not only standard for 10.3 CAS planes (see F-4F late), but they are also found at higher BRs such as F-16A (12.0 for realistic ground). earliest AGM-65D carrier AFAIK is the A-10A late found at 10.7.

that would lead to find the A10A early moved to 10.7.

in absolutely no situation should 9.7 AA systems, and 8.7 AA systems in downtier, should face a platform with 6x mavericks that outrange them significantly.

oh no, premium vehicle isnt pay to win.

you can do one thing without any changes to the game to increase A10A early effectivness in ground battles - use it in 10.3 lineups. That way you will only see Rolands 3, OSAs and 2S6 or TOR in uptier.

5 Likes

bro it’s a 10.3 jet what do you expect ?

i think i know from where the wind is blowing.

5 Likes

so?

1 Like

probably “i paid money - i want to crush the poors”

1 Like

Please dont use AI to create posts. Use your own text

1 Like