Here you go.
What that seems to show is nothing special - they don’t carefully define what “efficiency” truly means in terms of kills/death, kills/battle, win rate, or RP/SL per game. Thus while this post was probably not intended to sound like such, it reeks of politician-grade doublespeak to me.
so this considers frags, assists, caps, and effectively every useful action a vehicle can perform all bundled into one universal metric.
You monitor every useful action and average it out for vehicles.
But that post does not outright state what the cutoff values are for considering something “yep, that one there is too good and needs moving up” or vice versa to move it down. Plus more generally snail doesn’t publish actual vehicle stats from the game either so players are left guessing how good or not some actually are via 3rd party sites like Statshark.
Not really worth posting cutoff values when we don’t have their stats either way. At least we know the basis of their balancing system and what values they look for.
SS is definitely the best tool we ever had for looking at how vehicles perform in global.
Yeah…I really don’t understand why snail doesn’t make their stats regularly available - is there some technical hurdle they have with doing so (you’d think there’s a program or script to just “print current vehicle statistics to Google/Excel Sheet”) or is there something proprietary they’re trying to hide? I just wish I knew, it would shed much-needed light on so many different discussions.
Just looking up the Falcon’s global stats for Dec 2025 on StatShark, the stats are better than I was expecting them to be. I had previously snipped the “global all time” ones.
For comparison’s sake:
- XM246: 48% WR, 1.06 K/B, 1.35 K/D
- Gepard: 37% WR, 0.75 K/B, 0.9 K/D
- Marksman: 48% WR, 0.76 K/B, 1.04 K/D
- ZA-35: 54% WR, 1.02 K/B, 1.2 K/D
- ZSU-37/2: 42% WR, 0.58 K/B, 0.81 K/D
- Type 87: 46% WR, 0.72 K/B, 0.90 K/D
- PGZ09: 45% WR, 0.88 K/B, 1.2 K/D
- SIDAM 25: 43% WR, 0.5 K/B, 0.7 K/D
- AMX-30 S DCA: 50% WR, 0.96 K/B, 1.22 K/D
- VEAK 40: 40% WR, 0.59 K/B, 0.77 K/D
- ItPsV Leopard: 45% WR, 0.95 K/B, 1.10 K/D
- Flakpanzer 341 Coelian: 59% WR, 2.01 K/B, 2.43 K/D
The Falcon is in terms of speed, gun handling, armor, and many other areas WORSE than the majority of these - why is it performing so much better?
Also the Coelian’s stats are having me laugh out loud…
Be that as it may, it’s still not great either.
especially as of late.
Cheers man, for some reason kept taking me to random A** forum posts from the old forum. Though it is kinda vague on how they balance it if not through the earnings RP/SL (economic) then how does it relate to frags and earnings.
Though the mention someone else made of cutoff points be released would be pretty daft on gaijins part.
Logically it would mean folks who try hard to keep vehicle BRs lower as they know the cutoff for it going up
Most players are not going to intentionally sabotage their gameplay to keep a vehicle lower in BR, though.
A lot of folks already do when it comes to their vehicles getting put up in BR.
MSC was one such vehicle in recent memory
Yep. R77s. No R77-1 or KH38. But they refuse giving the Su27SM R77-1s and putting it at 14.0 where it belongs.
Falcon has ~8x more ground kills than air ones, which is pretty much the biggest difference you’ll find among your listed group. This might indicate that others are much more often trying to shoot down CAS and get minimal results out of it before they’re killed. Falcon lack any sort of air tracking so people might not even try and just focus on farming ground, especially as Marksman has one at the same BR.
Also, Falcon might not be uptiered as frequently as many others in that list because ZA-35 fills that 8.7 - 9.3 void. It is also the only one that has APHE + APDS rounds in one belt if we don’t count DCA in as it lacks a stabilizer, which is a big con.
That thing is really broken.
Every frag you make is giving you a certain amount of RP/SL which is the thing they track.
They probably do some funny business with minor nations’ vehicles as I’m sure they’re aware those will perform better than same things found in major trees.
I’m gonna keep it a stack, everyone: It has more ground kills than air kills, sounds a lot like:
Falcon’s stats are more of a ground-focused vehicle than of an SPAA, so at least adding SP cost to each spawn and bumping it in BR should ease griveances.
Likely yeah man, You get what I mean as well but don’t you as to why they don’t release certain information on how they calculate BRs
If it had it’s tracking or such it would be a great wee SPAA unfornuately it’s at the same BR as objectively better anti air craft platforms.
Yep, giving it the ZSU-57/2 treatment is something I can get behind.
I personally want to see snail do a complete 180 on their habit of “just nerf [insert SPAAG], it’ll soon go away” and embrace their anti-tank capabilities instead. I’d undo all the old nerfs to their weapon functionalities, remove arbitrary limits on belt compositions or AT ammo counts, intentionally lower their BRs expecting them to shred tank sides, but then do things like raise their SP costs so they are no longer “throwaway” vehicles.
Snail has been trying to nerf SPAAG into compliance for MORE THAN A DECADE! And it hasn’t worked at all, because doing so only covers up the various game bugs/features SPAAG happen to be good at exploiting.
Even if they tell us more information on how they calculate BRs it’s really meaningless if they don’t publish stats that go with it. SS is strong but I’m sure Gaijin’s dataset has much more information which we will never be able to access or understand properly.
What I cannot understand is why don’t they publish the relevant stats? No other game in existence has the same vehicle selection all in one package, so its not like a competitor could somehow steal from them just publishing relevant data on a monthly basis like StatShark does.
From what I’ve seen Gaijin doesn’t do stuff they won’t profit from, so releasing data on thousands of vehicles and then explaining all the cutoff points for different nations/modes/tiers combinations is just additional work without any return.
It might also expose nation/mode/BR combinations that get the least amount of uptiers, so people would know what to play to get “best” games, while also telling them what combinations to avoid due to high percentage of uptiers. None of this looks healthy for their MM, which they surely want to protect.
Also, it might give incentive to groups of highly skilled players to play unpopular vehicles to raise their BR as a fun challenge, boasting how they tricked Gaijin’s balancing system with skill.
Not to mention all the misinterpretations of data and people flooding the forum with moan threads.
It’s basically lose-lose situation for Gaijin.
I remember hearing about how this was done with the Italian CL-13 Mk4, which to this very day still sits a step higher than its counterpart F-86A-5.
It’s certainly sad to describe it that way, because you’d think that all of us having more information would lead to LESS “moan threads” about “X is OP plox nurf!” like what is being inflicted upon the Falcon now.
