I didnt call you mental, I said your mental gymnastics are impressive (you know, stretching to make X out of B).
The rules arent in the EULA, they are their own page… here, for your reading pleasure. Rules
I shall direct your attention to the following:
3. DAMAGE TO TEAMMATES, “FRIENDLY FIRE”
3.1. These War Thunder specific rules expressly prohibit causing damage to teammates or so-called “friendly fire” in a Game, including, without limitation, the following actions: inflicting damage to teammates’ vehicles or any of their parts, destroying teammates’ vehicles or any of its parts, disorienting teammates. Please note that damaging teammates is forbidden even if the damaging functionality is technically allowed in a Game.
3.2. The sanctions for violating the above-mentioned rule are automatically imposed by the in-game system that analyzes the Player’s in-game behavior. In exceptional cases, the Administration may manually evaluate the alleged violation and set the corresponding sanction.
3.3. The rule in paragraph 3.1 above also applies to certain Game events (official streams, championships, etc.) officially announced and sanctioned by the Administration. In some cases, during such Game events, the in-game punishment system mentioned above may be disabled, and the participants will not be punished for minor or insignificant violations. However, the Administration may always impose the Game Access Restriction for a period from 3 to 7 days on a Player who causes damage or destroys a teammate during such Game events.
We allow TK, we allow your missile to go to the nearest ally, we allow captured vehicles to face each other in the ground Sim, but if you end up killing an ally, we will punish you.
Yup, that is what is says. As such, that is what is enforced. Almost like knowing what the rules say before playing a game is important, it helps prevent surprises of “Why did I get banned”.
it has a downwards vector, which makes the missile pull downwards to lead. doesn’t matter what you consider it, that is what happened.
you can see it goes for the closest one flying to the top right of your camera, but missing it entirely because the launch was going nowhere for that plane. closest target usually gets the best return and the missile will go for it.
doesn’t matter, it’s still a terrible launch. missiles are not made for throwing it at a swarm of planes all going different directions.
you know middle and south america play on the NA server too right?
next time, dont shoot a missile when a team mate is nearby. if thats your single chance of getting a kill, maybe try better to get more chances for a kill.
Yup. But it was not on purpose so they didnt kick him from the game.
Their point is that even if every tk was accidental, after a certain point, it will result in a ban. If you did like 20 tk in a day, you cant just go “it was all on accident”. At a certain point, you need to actually pay attention to what you are doing.
Again, for the umpeenth time: mass reporting, reports not proving punishable offenses, revenge reporting, all this doesn’t work, because it’s the content of the reports that matters, not reports frequency.
Just think about where this could go if exagerated, for a moment:
I think I see where you’r going, but what are you implying? Any possibility to break the rules eliminated, so rules are not needed and don’t need to be enforced anymore?
What kind of game would this be?
Firendly fire is a realistic aspect of warfare, and having to be mindful of one’s shots consequences is just one of the challenges of the game as well. I play sim, and I consider it part of the fun to hunt down and identify the enemy, and to avoid targeting a friend.
Do we want a game without challenges? Where we don’t have to think?
Remove possibility for FF in all modes, so TK problem solved, no more need to enforce the rules…
…and no more need to exercise any trigger disipline anymore, just fire blindly, it’s impossible not to hit anyhting exept the enemy, after all!
Remove chat and only communicate with preconfigured radio messages, so chat ofenses eliminated…
Assign players a random name, so offensive names are eliminated…
Remove possibility to decorate vehicles with decals, so offensive messages using decals impossible…
I would find this silly.
I personally would rather have a game where players need to think if it’s really a good idea to drop a 5000 pounder from a strategic bomber onto a close-quarter ground battle, where players check and judge their surrounding and think if it’s really a good idea to fire into a furball with a missile that could confuse a Blue with a Red, where they need to check first if their target is an enemy and don’t blindly fire at anything they have a good targeting solution for.
Here however I agree personally at least to a degree: Certain game elements should be improved in this regard, especially in sim. Having forces go against each othe based on country instead of blocks/affiliations sure causes issues in my view, it’s near impossible to get setups where you don’t have e.g. Phantoms or Vipers on both teams (but for me the immersion aspect is more important here than the IFF aspect - I know how to handle that one…)…
But, this doesn’t make positive identification of friend and foe impossible, just more challenging. So it can’t really be used as a solid argument to justify TK’s.
Sry but u mind zo argue against what i have posted and not against general tks? I gave some very good contect to situations where tks are no so bad or even good for your team… so pls refer to that and not chamge context… i really wamma know… cause just bloating out smt that dosnt refer to the original post is not really meaningfull.
What of thst goes together with my original post?
What question are u anwering? What topic u want to discuss?
You just bloat out and repeat what the legislature has decidet.
And i see some issues with it. So do u want to take part of a discussion or not?
Schindibee has said many times the game master team only deals with chat offenses and player names. A separate department does all the Fair Play stuff.
On the diagram he posted here (link), the Game Master team handles the complaints on the right side, and the Server Replay/Fair Play team handles the complaints on the left. As he said in a connected post:
That shows, stay with me now, that ‘Context’ of a teamkill doesnt matter… It is right there for you to read, a teamkill is a teamkill… period.
Had you actually read the rules (the ones, that yet again, you demanded be communicated) which are… stay with me again… communicated right where I posted them for you, even specificially copied the one about teamkills… you would know that absolutely NONE of what you discuss is within the rules.
Killing an ally to ‘Prevent’ the enemy from the points: Not only trolling and poor manner, but AGAINST THE RULES!
Killing a squadmate: AGAINST THE RULES!
Clear Communication and strict set of rules published: Already showed them to you, but you refuse to abide by them and demand them be published (already are) by gaijin (they already did).
I am not sure how unclear it is, unless english is about your 15th language to read and understand the following:
These War Thunder specific rules expressly prohibit --------->causing damage to teammates<------ or so-called “friendly fire” in a Game, including, without limitation, the following actions: inflicting damage to teammates’ vehicles or any of their parts, destroying teammates’ vehicles or any of its parts, disorienting teammates. Please note that damaging teammates is forbidden even if the damaging functionality is technically allowed in a Game.
Again you are at -2/10 on reading comprehension… read the rules. Instead of coming onto the forums to PMS that they havent provided the information you want… which they have, and they provided them over a decade ago. Go for it, because if you do troll, those get manually reviewed… perhaps Gaijin would be able to rid us of players such as yourself permanenently