Does anyone know if it’s possible to have a fixed reticle in addition to the gyro/radar reticle on the F84G (USA specifically)?
I’m not sure why the F84G is specifically different to every other USA gun sight, even the F84B so it makes me suspect that this is a bug.
I’ve tried cycling the sight, turning the radar off and several other key bindings but nothing seems to work. Worst case scenario, having the gyro reticle stationary on the HUD would be a massive improvement but as it stands, the aircraft is seemingly unusable in Sim since we have no way of manipulating the range/wingspan outside of the radar functionality which isn’t fantastic to use anyway.
A lot of aircraft have the same issue. Seems to be design choice by Gaijin.
That’s disappointing. Thanks for the response though, won’t be wasting my time with this jet anymore then.
You can use a custom skin to force a fixed gunsight in most aircraft:
-
- In War Thunder, navigate to your aircraft of choice and go to customization (the same way you were to place decals and change skin) and press the magic wand button to create a template.
-
- Now you should have a folder in your
War Thunder/UserSkins
directory named something liketemplate_a6m5otsu
- Open this folder.
- Now you should have a folder in your
-
- Delete the texture files (.tga) since you don’t need them, but leave the .blk file. Open the .blk file in notepad or any other raw text editing tool such as notepad (DO NOT USE WORD PROCESSORS! - They insert a bunch of junk data that WT cannot read)
-
- Make sure you do not touch the
name:t="user"
at the top since the file will not work without it.
- Make sure you do not touch the
-
- You will now see how the texture replacement works in your text editor. It’s pretty straight forward:
replace_tex
is a function that replaces the original texture defined byfrom:t="<old texture name>*"
toto:t="<new texture name>.tga"
- You will now see how the texture replacement works in your text editor. It’s pretty straight forward:
-
- Remove the
.tga
and replace it with an asterisk ( * ) - Basically how this works, is that the*
tells the game that it doesn’t need to look elsewhere as the texture should already be loaded in the file system, whereas the.tga
assumes it needs to find a texture of the.tga
format.
- Remove the
-
- It is important to note that while you can use custom gunsights, there is a bug that will cause your sight to tesselate (Repeat to infinity) if you use an external texture, which is why this tutorial is about using internal textures (i.e. ones that already exist in war thunder).
If you have the CDK kit you can check and see which gunsight pattern you can replace the default aircraft one with.
Note that some aircraft like the F84G will have TWO sight sections, one for the gyro sight and one for the fixed position/reference marker. Play with each as you wish.
Thanks for the info. Seems like a fairly extreme workaround but I still appreciate the option.
Would be much better if they just fixed this rather than make us use custom skins to overcome their unrealistic “design choice” without providing the tools to use the gyro sight correctly.
They make design choices?? lol
Seems to me that everytime they add a vehicle it gets a random configuration depending on which intern happens to put it in the game…