So looks like the F16 and the F20 have same combat power with one F4 xDD
F16A: Maybe the most overbuffed flight model with 6x AIM9L
F20: Almost F16 flying characteristicswith same radar and AIM7 and AIM9L
F4 EJ KAI: Same radar, AIM7 and 9L’s but the F4 one heavy flying brick, low top speed and slow acceleration.
So why is in that same br?
I understand that the usamaines can’t play and they want the lower br with the 2 planes due to the bad statistics. But in terms of combat value, the f4 is much worse
Yeah, by the fact that you have vehicles like the US B-26B at 4.3 and the 100% identical aircraft in the French TT the B-26C at 4.7. Its pretty clear US mains have some pretty major skill issues.
Gaijin balances exclusively through player stats and not through common sense.
Its a sad day today, where Gaijin is slowly undoing the decompression we got last year
Yeah it is good however it has no SARH missiles, but that phantom has been over tired for years.
with MP still defeating most SARH without too much trouble and 9Ls instant one tap flare defeats. A fight between an F4 EJ KAI and an F-16A would probably end up as a gun fight most of the time and that is a fight it would never win. Same is true for most aircraft below the F-16. Few aircraft stand any meaningful chance of winning a 1v1 gunfight against an F-16 at or below 12.0
Nothing wrong with that imho. The EJ kai works as a missile truck, 4x9L + 4x7F. The F-20 only has 4 missiles if it brings 2x7F. The F-16A only has aim9L, which means the only reliable weapon it has is its gun.
Then they need to hurry up and remove MP. So that SARH busses can actually use their SARH missiles properly.
F8F-1 at 4.7 is utter joke. I just can’t believe the players are that bad.
Nation mains in general suffer from skill issues often.
because they are US fighters. Take a look at F8F-1. If it was in German TT, it would have been placed at 5.3.
Why isn’t it a real thing?
Only for the very earliest SARH missiles. Most in the game (and all ARH Missiles), especially any above about 11.0 are totally unaffected by Multipathing. For Example Skyflash’s minimum engagement altitude is from its prox fuse triggering on the ground rather than multipathing.
They never should have moved down simple as
Not true, the Skyflash has a minimum altitude of 33m while the radar fuze is only 15m
Plus missiles are coded to only proxy-fuze on aircraft in-game
The aim9L is the easiest upper tier missile to avoid. there are jets with magic 2s fighting 11.0 aircraft and you want to talk about the f16a like it’s op because it has aim9ls 🤣
Anyone who complains about the aim9l obviously is outting themselves as someone that flys in straight lines with full afterburner base bombing in fighters. I’ve unknowingly evaded more 9Ls than you’ve probably even had fired at you simply because of the way I fly when engaging enemies.
You’ve never used R-60Ms huh
EJ Kai is easily at least as good as the F-16A and F-20.
Great radar, 8x AAMs, fast airframe for air RB.
F-4EJ Kai accelerats as-fast with AIM-7s and AIM-9Ls as an F-14B accelerates with 6x AIM-54s and 2x AIM-9Ls when both have full internal fuel, and as fast as a Mirage 20005F equipped with 6x MICA EMs and 2x Magic 2s.
JA37, F-14A, Tornado, and Su-34 all accelerate slower than F-4EJ Kai.
@Morvran
EJ Kai would still be the same BR as F-16A post-decompression.
If you can’t use SARH missiles properly in the current system, then lol.
Also multipath being removed is called arcade battles, cause multipath is a very real thing, even if it’s 40 meters IRL.
No one cares your scientific explanation Alvis. I know who you are but you’re not right now.
Will have to find the source, but deffo certain that is what the min alt is from irl
It’s 0 metres IRL for most missiles
No, the multipath is the real thing bro