F16As and Mig 29As

Sure lol.

Full load out F-14? I didn’t spade it yet

Spade it first if you want

The reason it should be corrected is because its nothing like the actual aircraft its supposed to represent. It flies like a ufo. You admit so yourself. The fact that it can pull double its irl aoa limit is a massive problem. I prefer to have the planes actually feel like their irl counterparts. Instead we get nonsense like the current f16a and f15a where instead of accurate fm, gaijin uses fm as a balancing tool. In the case of those two planes, the cracked fm is what made up for the completely lackluster weapons kit and the only reason they’re at 12.7/13.0. If the planes got their fms corrected and brought back down in line with the rest of the game they could easily see a br decrease. You seem to want your cake and eat it too i suppose but frankly the block 10/15 should stay 12.7 until those fm corrections are made.

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Lots of planes pull more AoA than IRL, if you ask for a nerf it should be across the board.

And in-game it has no impact on the F-16 case because if you pull more than 25 AoA in the F-16 you are doing retarded flying and it doesn’t help it in any way since you bleed all your speed without getting better turn rate and at slow speeds you loose your nose authority.

Also IRL if you somehow disabled the limiter on the falcon (I don’t think that’s a thing) you would pull insane AoA and probably loose control. Doing full controls in war thunder is similar to that.

But for the F-16 it does not help it pushing it behind instructor limits, but for the mig29, flankers, J10, mirage etc it does help because all of those respond far better at slow speeds.

I wish every F-16 player I fought pulled 35 degrees AoA in a dogfight so I could kill them faster

Most planes are well within a 3-5% margin of error compared to their irl counterparts. Not a 50% increase. Feel free to name some examples though.

Trading speed for position is literally dogfighting 101. Idk what to tell you.

You’re correct, you can’t disable the limiter irl and even if you could it wouldn’t just pull massive aoa, you’d simply depart flight almost immediately from the yaw forces.

If you’re doing 2 circle fighting like the f16 should be doing sure, but you don’t have to. You can just flip in into full real and rip the nose around like you’re a delta. It out one circles the mirage 2k and mig29 in full real quite easily.

You don’t get it. The nerf you are asking wouldn’t even affect the plane because you shouldn’t push it past the instructor AoA to begin with. If you want to bleed speed just cut throttle and use the air brake. That way you cut your speed without pulling excessive AoA which would also severely decrease your turn rate.

Bro have you ever flown the mirage in full controls? It can hang or even beat the flanker on 1C.

If you are going 1C against those and winning, they are very bad pilots.

I haven’t flown the m2k outside of test flight. I have flown the F16a block 10 against it in full real and won simply because I can out aoa them and out rate them. There’s no magic to it. The plane overperforms. Correcting the plane wouldn’t even nerf it that severely as you said. It would just make an f16 actually feel like an f16. The f16 isn’t a hornet and you shouldn’t be able to rip your nose around like one. It simply out performs the vast majority of aircraft at all speeds except sub 400kph in a guns only fight.

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I don’t mind that at all. I hated all the F-16 changes from the start, they started nerfing its sustained turn rate (multiple times by now) and allowing it to pull more AoA because people complained that the plane pulled too few G’s

I thought you wanted to nerf its energy retention even more.

The F-16 block 10 in full controls at 300kph has about 1.5 deg less of turn rate than the mirage2k at the same speeds. The mirage still outperforms it in 1C, matching the f-16 slow speed rate at a lower speed.

Now I agree that the F-16 block 10 shouldn’t be able to do that, but WT doesn’t simulate the IRL AoA limiters, If it is realistic or not there’s no way to know (in the hypothetical of a real F-16 limiter allowing more AoA)

they are at 12.7