F16As and Mig 29As

11.7 to 12.7 is entirely decompressed, I should know I play the BR range, including 13.0 and 11.3.
When running my 11.7 Tornados I fear nothing but the EJ Kai and odd F-16 that catches my path taking alone.
In 12.0 I fear nothing. I have Phantoms and Tornado F3 I play, neither of which lack the capabilities of defense.

@HighRiskNoReward


Maybe you shouldn’t pick the thing I used as a bomber.
Funny how I have 2:1 KDRs using AIM-9Ls only.
Funny how I have 1:1 using F-16C as a bomber. [I’ve gotten more competent defending myself as a bomber since F-16A and F-16A MLU.]

I am known for using fighters capable of bombing as a bomber, here’s another example:


37 battles, zero aircraft destroyed.

Weird that you claim you don’t play… I’ll explain it:
Then there’s me that has 98 vehicles played of rank 7 or higher:
image
Most of which having over 4 hours each of gameplay.
You have 63, with a similar total battles count and similar skill level. So you’re insulting yourself as well.

Don’t bring up stats if you’re not prepared for the heat. I’m not even a stats hunter, I don’t care about my stats and I perform far less today than I use to precisely because I don’t lose money in repair costs anymore.

Many of those you just have a handful of battles, some less than 10.

It doesn’t matter how you spin it. You have no authority to come here with weird takes and then tell us we don’t know how to play when I can see your performance directly. I usually bomb with every F-16 that can carry bombs. I have spaded 6 of them and all but the ADF can bomb.

No the F-16A isn’t fine.
No, 12.7 isn’t decompressed.
No you can’t compete against bad platforms with fox3 even if you are an F-16, it does only seem you can because most people playing the premium viggen or the new kfir are clueless.

Sometimes I am on top of leaderboard when facing 13.7 with my 12.7 F-16, but that does not mean it is balanced, only that the enemy was mostly clueless.

No, you just have no idea what you’re talking about. You have about half the games i do in the eurofighter and you don’t play in full real. You’re just full of shit. F16a is a ufo and you admit so in your own post history.

Still I have better performance (over 4kdr) with it, with far less matches than you, I also had an 8 kill game not long ago. I haven’t been playing with it much because it gets old seal clubbing people with unbalanced/OP planes. I mostly stick to the 12.3-13.0 bracket.

But this isn’t the point of the discussion…

You also said the F-16 responds better in full controls than the EF2000 which is just plain wrong. I’m still waiting for a valid reason the F-16 FM should be nerfed.

Lmao. Sorry but no, the F-14IRAF is way better than the Mig-29S

I agree if we’re talking about pure airRB meta because the only good trick of the IRAF F14 is to get some kills early game which helps the snowball against the enemy. But both the yak141 and the mig29 are far more dangerous foes.

I consider the yak141 the best 12.7 but I also think the IRAF F-14 should go to 13.0 because its so effective in the current meta and completely ruins games against some planes that barely have a working RWR in downtiers.

I’m talking about RB or Sim they’re extremely similar modes.

A good F-14IRAF pilot will own the battle field, with the what 4x Fakours? It really only lacks all aspect ur aams.

LMAO this is a truly heinous balancing take
You want 11.3s to fight F-16s and MiG-29s? Really? An F-4E? You think a Kurnass 2000 is the same calibre as an F-16?

R-27ER are more effective than the fakours by a wide margin against aware opponents.

Sometimes you can even kill F-14 spammers at long range if they push their luck by launching your R-27ER early, going cold to chaff and move away some distance, then relock the missile when it gets near the F-14 that isn’t receiving any warning and flying straight to your R-27ER till a few seconds before impact.

And without team support, the F-14 doesn’t “own” anything since the fakours might as well be dead weight. What makes them strong is overwhelming RWR with missiles from different directions with the help of your fellow F-14 spammers.

Make no mistake, I think the IRAF F-14 is unbalanced, but for mid/late game is just a mid jet. Still better than the F-14a since you can have R-27R’s over Aim7F’s

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Are they now ? My F-14 Iraf doesn’t have chaff and I’m avoiding them as we speak.

You want to make a duel? Full loadout F14 vs mig29 or yak141 with 1 r-27er?

Sure lol.

Full load out F-14? I didn’t spade it yet

Spade it first if you want

The reason it should be corrected is because its nothing like the actual aircraft its supposed to represent. It flies like a ufo. You admit so yourself. The fact that it can pull double its irl aoa limit is a massive problem. I prefer to have the planes actually feel like their irl counterparts. Instead we get nonsense like the current f16a and f15a where instead of accurate fm, gaijin uses fm as a balancing tool. In the case of those two planes, the cracked fm is what made up for the completely lackluster weapons kit and the only reason they’re at 12.7/13.0. If the planes got their fms corrected and brought back down in line with the rest of the game they could easily see a br decrease. You seem to want your cake and eat it too i suppose but frankly the block 10/15 should stay 12.7 until those fm corrections are made.

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Lots of planes pull more AoA than IRL, if you ask for a nerf it should be across the board.

And in-game it has no impact on the F-16 case because if you pull more than 25 AoA in the F-16 you are doing retarded flying and it doesn’t help it in any way since you bleed all your speed without getting better turn rate and at slow speeds you loose your nose authority.

Also IRL if you somehow disabled the limiter on the falcon (I don’t think that’s a thing) you would pull insane AoA and probably loose control. Doing full controls in war thunder is similar to that.

But for the F-16 it does not help it pushing it behind instructor limits, but for the mig29, flankers, J10, mirage etc it does help because all of those respond far better at slow speeds.

I wish every F-16 player I fought pulled 35 degrees AoA in a dogfight so I could kill them faster

Most planes are well within a 3-5% margin of error compared to their irl counterparts. Not a 50% increase. Feel free to name some examples though.

Trading speed for position is literally dogfighting 101. Idk what to tell you.

You’re correct, you can’t disable the limiter irl and even if you could it wouldn’t just pull massive aoa, you’d simply depart flight almost immediately from the yaw forces.

If you’re doing 2 circle fighting like the f16 should be doing sure, but you don’t have to. You can just flip in into full real and rip the nose around like you’re a delta. It out one circles the mirage 2k and mig29 in full real quite easily.

You don’t get it. The nerf you are asking wouldn’t even affect the plane because you shouldn’t push it past the instructor AoA to begin with. If you want to bleed speed just cut throttle and use the air brake. That way you cut your speed without pulling excessive AoA which would also severely decrease your turn rate.

Bro have you ever flown the mirage in full controls? It can hang or even beat the flanker on 1C.

If you are going 1C against those and winning, they are very bad pilots.

I haven’t flown the m2k outside of test flight. I have flown the F16a block 10 against it in full real and won simply because I can out aoa them and out rate them. There’s no magic to it. The plane overperforms. Correcting the plane wouldn’t even nerf it that severely as you said. It would just make an f16 actually feel like an f16. The f16 isn’t a hornet and you shouldn’t be able to rip your nose around like one. It simply out performs the vast majority of aircraft at all speeds except sub 400kph in a guns only fight.

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I don’t mind that at all. I hated all the F-16 changes from the start, they started nerfing its sustained turn rate (multiple times by now) and allowing it to pull more AoA because people complained that the plane pulled too few G’s

I thought you wanted to nerf its energy retention even more.

The F-16 block 10 in full controls at 300kph has about 1.5 deg less of turn rate than the mirage2k at the same speeds. The mirage still outperforms it in 1C, matching the f-16 slow speed rate at a lower speed.

Now I agree that the F-16 block 10 shouldn’t be able to do that, but WT doesn’t simulate the IRL AoA limiters, If it is realistic or not there’s no way to know (in the hypothetical of a real F-16 limiter allowing more AoA)

they are at 12.7