It will easily pull that in full real and NOT depart flight. As in you remain in full control of the aircraft.
Not by nearly the margins that the f16a does. Only one that comes close to overperforming as much is the f5 another notoriously poorly made flight model and the f15a which is in a similar boat to the f16a.
Go play them in full real. The f16a can easily keep up and usually win against the eurofighter and rafale.
No it doesn’t. With the instructor it will reach about 25deg AoA maximum on minimum fuel, on full control you can get into the 35degs by also losing all your speed in the process. (You can do up to 90 by stalling/flat spin the plane in the process)
F-16 FM doesn’t respond well with higher inputs than what the instructor allows to begin with, no point in doing so unless you cant control your sustained turn with mouse aim.
The Eurofighter has away too much thrust and noose authority for the F-16 to be able to force the 2C, and even then it only wins by a small margin in sustained turn rate. The rafale might be easier because it performs worse than the Eurofighter, but in practise it doesn’t matter because any F-16 would be forced into the 1C anyway with magic 2 or micas. Even the mirage 2k could do it.
The block10 isn’t the monster you think it is right now. It’s sustained turn rate is equal to the block 50 and the F-15A. Only slightly better in energy retention due to the weight.
1 Like
They are…
Unless they aren’t for Arcade, they are 12.7
I’ve literally tested the aoa thing in wtrti myself. It can 100% do more than you think it can. It responds fine to high aoa inputs as I’ve used them quite extensively. The thing can pull more AoA than a mig29 and can keep up with the flanker in full real. In fact it can keep up with the eurofighter in the 1 circle in full real. The ef2000 can out aoa the f16a but its so unstable in those high aoa maneuvers that it will either rip its wings off or pull too much aoa and go into an unrecoverable stall because janky fm. The ef can go for the energy trap but then it has to come in to the fight with more energy. The Ef has amazing engines but like most planes bleeds too much speed at low speed so if you get slow you stay slow.
I would also add the F-15A to this list.
You need to test again because you must be confusing the mig29 with the F-16 FM. The mig29 can indeed pull into the 50deg AoA. The F-16 will only do about 35deg unless you induce a flat spin.
Also if you are fighting people pulling that much AoA in the F-16 they must be incredibly bad because the F-16 will have a very bad turn rate and energy retention with those maneuvers.
Bro now I think you are just trolling with me. The EF2000 is one of the most controllable jets on high AoA only after the flankers
Fox 3s are just radar missiles with an internal radar.
Defeat them like you do SARHs.
IR only F-16s are fine at 12.7.
What a shortsighted take. Have you ever considered that without fox3’s you will always be defensive and be an easy target to fox2’s if you keep on the notch? The only missiles that can somewhat compete are the R-27ER since at mid ranges you can launch them, unlock and notch chaff, then go relock again before impact.
@HighRiskNoReward
Without airframe advantage over the enemy.*
You don’t need Fox-3s to be offensive, you need positioning and airframe advantage in at least one aspect: Speed, maneuverability, and/or fuel consumption.
AIM-7Fs and R-27ERs are fine missiles of course, but they’re still just radar missiles.
IRCCM doesn’t care about your airframe
They are not comparable to each other begin with. The sparrows have no chance against fox3 carriers. The R-27ER might if they underestimate you.
@HighRiskNoReward
IRCCM isn’t a Fox-3.
Also if you’re notching more than 30 seconds in a match, you should play the BRs you understand instead.
It’s either that or you RP as a lawnmower, which feels cheesy. You also aren’t able to notch well, while guiding a SARH missile.
The 12.7 F-16s and Mig-29s are fine, we just need a ton of decompression. Uptiers in them are brutal, since you can rarely be on the offensive.
You can’t guide at all, since you need to notch at over 90º LOS from the incoming missile.
But i’d much rather be in a mig-29 in an uptier than the F-16.
1 Like
You’re not supposed to launch first, you’re supposed to launch in proper parameters.
I guarantee you that if you or HighRisk launches first against me, you will lose the engagement.
12.7 F-16s and Mig-29s are already decompressed.
F-15C/JM and Su-27SM are the only 13.7 holdouts.
And while @HighRiskNoReward is admitting his posts are wrong by having posts that dehumanize others instead of staying on topic; little does he know that I ran an exclusive AIM-9L loadout with all of my F-16As, not just the American standard one.
Granted, more people have learned and forgot, so now it’s more chaos than it use to be.
Ohh noo… That explains why your stats are soo good with the F-16A right? 0.5kdr? Oh nevermind.
Overall you have too little experience to talk on the topic to begin with, and unimpressive stats across the board. Then you come here saying we don’t know how to play.
That’s blatantly incorrect. You can very easily get a whole 1.0BR out of just decompressing 12.7+.
Are you talking about just 12.7, or all that 12.7 can face?
1 Like
11.7 to 12.7 is entirely decompressed, I should know I play the BR range, including 13.0 and 11.3.
When running my 11.7 Tornados I fear nothing but the EJ Kai and odd F-16 that catches my path taking alone.
In 12.0 I fear nothing. I have Phantoms and Tornado F3 I play, neither of which lack the capabilities of defense.
@HighRiskNoReward
Maybe you shouldn’t pick the thing I used as a bomber.
Funny how I have 2:1 KDRs using AIM-9Ls only.
Funny how I have 1:1 using F-16C as a bomber. [I’ve gotten more competent defending myself as a bomber since F-16A and F-16A MLU.]
I am known for using fighters capable of bombing as a bomber, here’s another example:
37 battles, zero aircraft destroyed.
Weird that you claim you don’t play… I’ll explain it:
Then there’s me that has 98 vehicles played of rank 7 or higher:

Most of which having over 4 hours each of gameplay.
You have 63, with a similar total battles count and similar skill level. So you’re insulting yourself as well.
Don’t bring up stats if you’re not prepared for the heat. I’m not even a stats hunter, I don’t care about my stats and I perform far less today than I use to precisely because I don’t lose money in repair costs anymore.
Many of those you just have a handful of battles, some less than 10.
It doesn’t matter how you spin it. You have no authority to come here with weird takes and then tell us we don’t know how to play when I can see your performance directly. I usually bomb with every F-16 that can carry bombs. I have spaded 6 of them and all but the ADF can bomb.
No the F-16A isn’t fine.
No, 12.7 isn’t decompressed.
No you can’t compete against bad platforms with fox3 even if you are an F-16, it does only seem you can because most people playing the premium viggen or the new kfir are clueless.
Sometimes I am on top of leaderboard when facing 13.7 with my 12.7 F-16, but that does not mean it is balanced, only that the enemy was mostly clueless.
No, you just have no idea what you’re talking about. You have about half the games i do in the eurofighter and you don’t play in full real. You’re just full of shit. F16a is a ufo and you admit so in your own post history.
Still I have better performance (over 4kdr) with it, with far less matches than you, I also had an 8 kill game not long ago. I haven’t been playing with it much because it gets old seal clubbing people with unbalanced/OP planes. I mostly stick to the 12.3-13.0 bracket.
But this isn’t the point of the discussion…
You also said the F-16 responds better in full controls than the EF2000 which is just plain wrong. I’m still waiting for a valid reason the F-16 FM should be nerfed.