And F-16 notches, or outrolls your missile, then you die.
People who have any slight idea what they’re doing aren’t allowing MF1s to slot in for free behind them to get a magic 2 off. This is not hard to learn.
16v16 is 16 v 16. 16 v 16. Meaning, it is not 1v16. It is not 1v5. It is not 1v8. It is 16v16. Most actual engagements are 3v3, 2v2, 1v1, etc. The F-16 does not struggle to dodge these missiles, it only struggles to hit you with an AIM-9L. Moving it down to 12.0 just means it will now never fail to dodge your missiles, and will never fail to merge with you and curb stomp you.
Nobody, and I mean nobody is telling you this. Don’t make up things in your head as your opponents counter arguments.
So you agree, the mentioned jets have an easier time vs the 16 than the 16 does in the lobbies (13.3) it plays 99/100 anyway? Thats all i was ever saying lol
Theres no saving the f16 other than +/- 0.7… but this fixes many of all the players issues, snail knows it too. Im guessing they hired a very clever phycologist to work out how to keep players just frustrated enough for more £££.
Not lobbying for it to be moved as nowhere for it to be moved to but its a dead jet simple as.
Played over a year now and every bit of decompression iv witnessed has made the game worse anyway as its basically made match fixed lobbies.
It doesn’t matter if I do or don’t agree with this. It doesn’t have anything to do with the F-16 making 11.0-12.0 unplayable just for the sake of making F-16 avoid 13.3s
You have not seen decompression happen to say this. They don’t decompress.
The mirage 100 percent has a harder time VS an F16A than an F16A has against the Su30s and such, the F16A can always , always fall back on its FM and actual flight capabilities in those lobbies.
Remember, the F16A can see a maximum of only 4 13.3s
The mirage and the F4s can see full lobbies of F16s lol.
Mig23 does not slap an F16 in the headon? why do you keep claiming that lol.
Mig23 gets absolutely dog walked by an F16.
Also the other planes have to dodge a god damned F16A which is a menance lol
Lastly a mirage does not just need to get behind the F16 lol, a magic 2 has arming distances for a start, it also flares off very easily to correct flaring or in fact pre flaring, which means you can easily get position on a mirage even if it starts on your six.
24s are great missiles VS phantoms and other heavier gen 3 Fighter/bomber planes.
The 24s drop off massively VS a gen 4 plane which has the capabilities to out do them
+ multipath still exists too, though like I said you can easily push the mig23 into a position the MTI doesn’t function then leave him pretty much unable to use his radar missiles at all lol.
I don’t know why this guys acting like it’s not still one of the top air frames in game lol, I took out them mig29m which has only 60 standard counter measures and finished a game with about 48 of them.
It’s also at a much higher BR.
The F16A while is of course on the back foot VS ARH carriers in the long arm fighting, once it gets past that it can and does hammer people into the ground.
I only started using mine properly once there was nothing but ARH carriers around and I am positive with it lol so it’s not bad.
it’s alright, this game’s future will be exactly what you don’t want it to be. They just don’t wanna see skilled player slamming the permium players with radar missile
Your sense of balancing is hilarious. So somehow the Viggen is an OP plane that should be 12.0, despite having terrible energy retention, terrible guns, terrible acceleration, massive airframe that is just a bullet magnet, and terrible armament (2 Sparrow Es/Fs and 2 Sidewinder Js), all because it has “muh Pulse Doppler”. Yet somehow the F-16, which is a far superior dogfighter, with great acceleration, a cannon that rips through everything, far smaller airframe, and far better missiles (AIM 9Ls and more advanced Sparrows) should also be 12.0 because… you suck at the game?
Keep flagging my posts, doesn’t prevent the fact that you have bad takes.