I’m just stating the Mirage 4000 is nowhere near as hopeless against an F-15A as Von Valinor tried to state.
The Mirage 4000 and the Gripen have clear advantages at medium-short ranges, the Su-27 has the missile count. The F-15 gets a mix of missile count and energy? Energy which is absolutely useless for BVR or other purposes because the radar is incapable to connect any missile beyond 10km?
You ask me? Both the F-15A and the M4K should go down if decompression doesn’t happen. Both planes never were true competition to either the Gripen and the Su-27, assuming every plane is on good hands.
Even horizontally the mk 4000 bleeds energy like crazy, if you miss the f15 on the first few turns it just becomes a boat and in bvr is just plain inferior to the f15 due to the head on only radar
It does on medium ranges. Let alone the MiG-29Gs ability to sling an R-27ER that, below 6km is basically unnotchable by raw acceleration on an F-15 that travels slightly above 1M.
Cool, remove its R-73s then. I thought the concensus was to set the floor for most jet fighters with IRCCM missiles to be at least at 13.0.
If you need the same statement for the Mirage 4000, here it is: Without a decent radar+SARH kit, remove its magic 2s (give it M1s) and move it to 12.7.
Always assuming decompression isn’t a valid solution.
Marginally, yes. Both are going to easily hold a PD lock so long as the target does not notch.
Are we just going to ignore the giant FM difference where the F-15 obviously wins? The F-15 basically cannot lose this fight assuming both pilots play correctly and the F-15 pilot does not play the one circle game. What is the point in bringing up IR locks as well? Do you think a 9L secures a kill here?
Mirage 4K is essentially old fm mirage 2k. It’s just worse than the 15a other than top speed.
Especially its radar, it’s so bad.
Sarh missiles are slight better for side grade ir missiles
I don’t know if you have the French grinded… But if you do, and you have the opportunity to spadinng the mirage 4k.
Do this (if you want) and then tell us about your experience.
You’ll most likely change your mind.
In theory it’s a good plane, in practice it’s one of the worst 13.0s, I think it’s only worse than the Sea Harrie FA 2.
Edit: He’s good near targets, but you have exactly two turns to get your target; otherwise, you’re gonna die.
This is not marginal. An F/A-18 does not lose illumination to its sparrows like this
Downplay it if you wish, I don’t care. Gaijin will probably tone down the F-15A nonetheless. And even then, the A hornets should go to 12.7 too. They could perfectly be sidegrades with different playstyles if they remove its 9Ms on the F-15A.
In a BR range where PD radars and medium range SARH missiles, flight performance becomes a sizeable gap to overcome, at least up until 13.7 where fox-3s begin to require fast planes and powerful radars to make them work. It’s not like the levels of FM or performance gaps between a P-47D against a A6M3, or a F-104 against a Yak-23.
You may have a point on the textbook 1v1, the problem with the F-15A is that it cannot play its strengths conventionally within GRB lobbies. Chances are you are getting easily 3rd partied by going vertical and energy fighting.