F104 starfighter and its current status 2026

This publication does not refer to the f104A and C, as these two are in fact problematic.
But can someone explain to me how J7D, Mig25, F5FCU, J7E have a br less than or equal to F104S?
This is simply absurd; this plane needs an urgent rework.
This was an extremely fun plane to play before the gaijin, via bug report, destroyed the plane’s flight model.The only F104 models that were truly problematic were the A and C.
The rest of the starfighters are unplayable.
In the case of China (Taiwan), France (Belgium), Germany, and Japan, there are few starfighters, and even then, it’s an interceptor aircraft that can’t fulfill its role; it’s completely unplayable, with miserable Bomber-like gameplay.
The worst thing of all is that Italy has 3 Starfighters in the main line of the TT( four if you count the premium), being the f104S. ASA br 12.0.
This plane needs a complete rework and a drastic reduction in its BR .
Another thing, the F-104S was designed to use the NASARR radar; the “S” stands for “Sparrow-Capable.” It doesn’t need the conversion kit that removes the cannon, and it would already be capable of using the Aspide missile without removing the cannon, both the Italian and Turkish versions.

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Napalm meta.
Imo until they do something to that (add level of bases protection, so it can be fully destroyed only with conventional bombs?) the battle rating of Italian F-104s won’t be changed.
For ASA though idk, it’s a Gaijin’s mystery.

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My BR proposal would be

10.3 - F-104J, G (CN), and G (ITA) - 2 don’t have flares, and the Italian one only gets 2 9Js
10.7 - F-104Gs - They are 11.0 currently, and not very good
11.0 - F-104S - substantially better than the F-104Gs (why does literally no one mention that they are actually very fast planes???)
11.3 - F-104S ASA - It’s on par with the J-8B.

The F-104S was designed to use the NASARR radar; the “S” stands for “Sparrow-Capable.” It doesn’t need the conversion kit that removes the cannon, and it would already be capable of using the Aspide missile without removing the cannon, both the Italian and Turkish versions.
I don’t know why the Gaijin does that.

It’s not just a reduction in br; this plane actually needs a rework too .
He’s an interceptor who can’t be an interceptor, and needs to play as a bomber, but he’s not a bomber and is worse than all the bombers and attack planes in the game.
Why would you use the F104S if the Tornado IDS is better?
Why would you use the F104 if the Kfir is faster, bombing bases, and is still a useful fighter in combat? And the Kefir is still overbr (it should be 10.7).
He’s a pointless fighter jet within the game.

The 104S is one of the fastest planes to reach a base, and it will beat nearly anything else.

I’d rather be in an F-104S.

I don’t disagree, but lowering the BRs will balance them.

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Nope, there were literally two configurations of F-104S: CBO (Cacciabombardiere ognitempo) - fighter-bomber (with Vulcan, radar altimeter and ground ordnance) and CIO (Caccia intercettore ognitempo) - interceptor (with Vulcan removed, able to operate Sparrows/Aspide). There is no information in AFM or any other sources that S or even ASA could use both Vulcan and SARH missiles.