F-18 is perfectly fine at 12.3

Wdym? Just pick a flanker and make a 800kph sustained turn in game

Yeah i can see that these US teams are dogwater man, i cant even get into the fray RN with the F18A cause the teams gone before I get there, just headbutting missiles on teh way in.

Then get shot down by the 13 other people in the enemy team…

Its no where near as good as an F16 man need to provide a source for that claim…

I haven’t faced any real issue fighting the F/A-18. I’m convinced that everyone complaining about it are only complaining cause it’s American.

here are my flanker stats:

I’ve played the flanker, it does not line up with what you say

Actually, I need to correct myself. I just re-tested both sustained turn rates

IT’S BETTER lol

The su-27 will do a sustained turn rate of 22.4deg/s at 800kph
F-16 block15 will do 21.8 deg/s at the same speed. Higher than that, and it’s hard to wake up the pilot without ace crew (for both)

At non optimal speeds, for example 500kph, the flanker can still almost match the same sustained turn rate as the block15. The block15 does 20 and the flanker 19.5.

At max instructor pull (that most people end up doing the su-27 will sit at 410kph with 17.8deg/s sustained turn
F-16 block15 will sit at 370kph with 17.4 deg/s, here id say the f-16 handles better because of the tighter turn radius.

Where the F-16 block15 still wins is on unsustained turns, it can retain energy better, and that can make a big difference.

I wonder how the hell do you take sustained turn measurements from those stats

So what you’re saying is that the F-16 is strictly superior at turning assuming you actually level your crews?

Either way I don’t trust your “tests” at all.

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I am saying my experience does not line up with what you describe.

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No, that is for both jets ofcourse. The only way to bypass that is with full controls and trim control abuse

I’m describing sustained turn rates, which translates to a big part of energy retention characteristics.

I have yet to be convinced that what you say is accurate because I do not actually see you doing anything other than typing on this forum. Anybody can put numbers onto a forum. My experience flying the jets described does not line up with your assessment.

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Verify it yourself with WTRTI my dude. Provided you can control a proper sustained turn.

My point is that the su-27 FM is not “meh” It was buffed and now even surpasses the block15 is sustained turns, the su-27sm is about the same, the j11b FM is even better than the 13.0 su-27.

They are decent now, until they meet a rafale or Eurofighter.

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I agree with this.

Su-27 blue
F-16 block15 orange

This graph from statshark represents almost perfectly my findings with actual WTRTI data.

The lines represent specific excess power=0 which translates to a turn where the aircraft isn’t loosing or gaining energy, or like we say, sustained turn rate.

Do you get it? Su-27 has higher sustained turn rate

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Didnt the su27 FM get touched up recently?

It did inbetween su27sm and su30 release

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none of the f-18s are fine at 12.3, they should get moved to 11.7 at best with two aim7m and two aim9l’s, this plane is absolutely horrible, and has zero to negative battle presence whatsoever. The engines on f-18 we have in war thunder are pretty good, but the radar, the missiles and the top speed aren’t good at all. A Yak 41 or an f-15A does so much better


This one gets the chance to downtiers, still gets clowned

This one can see downtiers and uptiers, deals just fine with AMRAAMs because it has real weapons.

The radar on the f-18 is the worst i’ve ever yet tried, it has a short range, loves chaff and gets spoofed by simply flying between 70 and 120 degrees sideways to the lock beam. The aim120s are less chaff resistant than the aim7d once they go pitbull.

All in all the f-18 is a tragedy, because it doesn’t have the performance nor the armament to fit 14.0 the slightest. The 12.3 f-18 is sliglthy oppressive because of it’s armament, as sparrows now are better after the multipath nerf and they now actually nuke whatever they touch, but still it doesn’t have the performance. So 11.7 with the same missile kit as my proposal, completely nullifying the purpose of having two models of different generations because hell yeah.

How can you do it so bad in F/A-18C?

11.7 LMAO

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The AN/APG-65 is one of the best radar in the game for stability and target acquisition

You should try the EF-2000’s CAPTOR-M to see what it’s like to use a terrible radar

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The F/A-18, from its A version, has excellent maneuverability for close combat, allowing it to make very tight turns at very low speeds without stalling. Aside from that, you have engine and airbrake control for even tighter turns. With the A version, there isn’t a single game where you don’t score at least one kill

And you want to change the BR from the best version with 10 Fox-3s and 2 Fox-2s to 11.7? You’ve got to be kidding

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