USAF Pilot and the commander of the unit in charge of the air defense of the US capital region, screams on the official USAF website that “I could only fire on two targets with the APG-68 due to bandwidth saturation”
Either way as this is pointed out and made a big deal of as a limitation of the radar set, it shouldn’t be able to engage more than two targets at the same time, regardless of the mode.
These pylons don’t really matter it just allows the use of more missiles when carrying two Maverick and compared to the other F16s of the same BR it is the worst
According to this doccument the APG-68 can track up to 10 targets in TWS mode for AMRAAM deployment. But im not sure which version of APG-68 they are refering to. Its probably the First version of APG-68 due to the wording in the doccument and how they give no specifics on which version. https://www.f-16.net/forum/download/file.php?id=42491
It’s not the only one overperforming in this regard, RDY radar can only track 10 as well on the Mirage 2000-5F irl, but can track more than 10 in-game. A bunch of radars should be hammered down in this regard except for perhaps some of the ESA radars ingame.
While this document is for APG-83, I think it would make sense to make all PESA and AESA radars in the game behave similarly unless there are documents to prove otherwise for that specific radar set. (Since this capability is a result of the electronic beam steering which is inherently much quicker than mechanical steering).
According to this brochure from Lockheed Martin, APG-83 can keep tracking and updating the TWS tracks, even after they leave the designated scan pattern (as long as they stay within the reach of the electronic beam steering):