F-15 Eagle: History, Performance & Discussion

Player that knows how to defeat Aim-9M perfectly.

İts a very rare thing at top tier.

Its still something that is formulaic, and possible to learn how to do so reliably.

Where as its not possible to prevent an R-73 from being held onto until its within the range to ignore flares, the larger gimbal and loading allow for comparatively aggressive use in dogfights forcing people to jam the WEZ to have any hope of not eating a missile which means that its easy to catch someone out or force them into a disadvantageous position.

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Not really, just like Aim-9M R73 can also be flareable in those ranges, especially in high intense dogfight scenarios where opponent forces R73 user to launch at HOBS angles.

Not to mention TVC is so inconsistent that chances of missing target is actually higher then getting decoyed by flares at those angles.

İ saw people flaring my R73’s in 1-1.5km regurarly and i’ve done it before, its just requires different technic compare to Aim-9M requires bit more pre flaring.

If you don’t have a good nose aspect simply don’t shoot, they can’t force you to expend a missile. Wasting missiles by launching at low SSPk is just wasteful.

The other option is to simply not dogfight and just skate off into the distance, then come back and joust, it’s possible to defeat both the AIM-9M and AIM-7M as has been demonstrated.

And so puts them on a countdown to where they will eventually run out of CMs and so be helpless, nothing stops you from holding onto the missile until that point or using a radar guided option.

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As a fellow aviation enthusiast, I’d like to share my thoughts on the upcoming F-15’s in War Thunder

  1. F-15 Radar and Missiles:
    The F-15 indeed had a powerful radar system, which evolved over time. The APG-63 radar, for example, was a significant advancement. However, the specific details of the radar in War Thunder would require closer examination. Regarding the missiles, the F-15 was equipped with AIM-7 Sparrow and AIM-9 Sidewinder missiles during its early service years. These missiles were effective but have limitations compared to more modern systems.

  2. Flight Model:
    Flight models in simulators aim to strike a balance between realism and playability. While some aspects may not perfectly match real-world physics, they are often adjusted for gameplay reasons. The F-15’s handling characteristics should be based on historical data, but achieving a perfect match can be challenging.

  3. Mig-25 Comparison:
    The Mig-25, a Soviet interceptor, was indeed a unique aircraft. Its high-speed capabilities were impressive, but it had limitations in maneuverability. In War Thunder, balancing the Mig-25’s performance while maintaining gameplay fairness is crucial.

Is closer to a mix between the F-106 and F-12A, for aircraft actually implemented in game its closer to the F-14A at least in terms of role and armament.

In short the Sapfir-25A (MiG-25PD) is absolute trash in comparison in comparison to the AWG-9 or APG-6x let alone the -7x series, the R-40s’ have issues, and a 4 x 1.5 = 6G loading limit is painfully low, making it practically a worse F-104; being forced to deal with much stronger airframes and missiles.

Most relevant fighter airframes have RCS values(X-Axis) between ~2 to 5m^2


The AWG-9 / ALR-32 in the same situation has almost twice the range in the same situation (values are in Nautical miles, not km with a conversion of 1Nmi to 1.85 km)

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Why does this look so AI-generated?

Why does it look AI-generated?

Well, my neural network went to art school, majored in abstract expressionism, and minored in glitch aesthetics

The F15C should solve the F15A’s problems besides AG but we will see

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İt shouldnt be considering thats whole point of having HOBS missiles.

You’re expecting enemy players will not react and not to take actions to your moves, which is not always possible.

Same goes for Aim-9M’s, as we see on replay that F-16 was basically out of flares and next missile would probably killed him.

You guys underestimating Aim-9M while overpraising R-73, both missiles have their pros and cons.

@k_stepanovich
Here another source for APG-63 not giving any change, thus warning. Tornado F3 1987 (using a considerably more advanced RWR than eastern designs and better than the F-18A’s RWR, according to an exchange F-18a pilot ) can’t detect F15 launching so a target lock IS CONSIDERED a missile launch ( parameters such as signal strength might be taken into account to just command a missile warning).


And as you can see, it there are specific known signals stored of CW illuminators for radar missiles of the F14, F4 phantom(J), Mirages, tornado F3, viggen (wartime signals could be differ) but not for the F15 and F18 which guide the sparrow with the main radar HPRF tracking signal. No sparrow warning with them. No time share which makes no sense knowing PRFs are high enough to not have velocity ambiguity





And detection range is still completely wrong despite considerable information Community Bug Reporting System
along with beamwidth, acquisition range from tracking (10% instead of 30% loss) etc

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k_stepanovich,
also VERY VERY VERY lovely with the sparrow’s updated seeker range.
But you can’t reach proper ranges with them. They explode in mid air with 15-20 seconds of flight time remaining and lots of energy left in them. https://youtu.be/bo8mx2ooq-U
Probably is just a bug or a hard limit

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I’m curious, that F-14 log is likely only for when the missile is using CW guidance correct, since it should also be able to guide on HPRF no?

Frankly I don’t see them taking the safety limit for it’s pre-multiplier value. That limit is for the risk of aileron reversals, which don’t exist in game, and is not for the structural limit. But being maneuverable is not a requirement to be in the game. It’s high altitude speed alone is what I want it for, too many zombers to intercept during air events.

The difference being, that F-16 depleted 3 missiles for those flares. If it were an R-73, they spend the same amount of flares, while all the missiles are sitting on the rails waiting until you are out of CMs or risk one being fired and never even having the chance of getting decoyed because you stopped preflaring.

yep, you are right

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Have you ever heard slowing down and reversing your enemy? Guess both F-16 pilots and you didnt.

Won’t that just cause issues with the R-73’s guidance, additionally since you are unlikely to win a drawn-out dogfight, why would you commit and risk that occurrence?

Had you kept flying straight and skated you wouldn’t have gotten into flat scissors in the first place. and getting slow is where the F-16 wants you, so you don’t want to be if you can avoid it.

İts much better then constantly pre flaring and getting into risk where your all countermeasures depleted.

İf someone sits at your six at those distance and you cant get away quickly then your best bet will be try to reverse them.

İf F-16 gets slow and forces you to dogfight then you can either run away or join to him, if you decided to stick in a fight where you use Mig-29 or Su-27 you will most likely loose unless you have massive advantage or F-16 pilots makes huge mistakes.

That’s entirely hoping the enemy pilot isn’t managing their closure properly, the MiG-29 and Su-27 are also just better at dumping speed than the F-16, so if an F-16 reverses one, its purely a skill issue on their part.

If anything, they should be worried the F-16 manages to outrate them and turn a defensive posture into an offensive one by doing so, but this is the exact situation where you’d be stuck pre-flaring a possible R-73 shot.

I don’t see anyone here underestimating the AIM-9M or overestimating the R-73 like you say, each missile has its pros and cons and should be used as such. The R-73’s only real issue is the inconsistency of its TVC control, which is a modeling issue which will likely take time to fix. Curse the soviets for coming up with the first widely used TVC missile.

As some have mentionned as well, due to how the flare resistance of the 9M works, its actually very consistent to flare if you know what you’re doing. The difficulty is more in detecting a launch with its smokeless motor, but thats not an issue in air RB because of the baby mode missile diamond no other game mode has, which btw, favours the R-73 by invalidating an advantage of the 9M.

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