In real life airplanes are not in the regimes caused by mouse aim in a online videogame either.
Try to fly it on simulator, you will find it impossible to break…
what you say also applies to every aircraft and how it is modeled in game.
If you want to change how wing g overload is modeled in game I guess you can do a suggestion.
If we all agree that the G-force overload condition doesn’t immediately result in the aircraft ripping apart at that moment but rather reduces the structural lifespan, and considering that RB battles typically last no more than 24 minutes and rarely exceed a hundred hours in SIM mode, with aircraft being repaired at the end of each battle or upon landing, the rip condition must be addressed across most aircraft present in the game, and this won’t be a specific change just for the F15As.
It reduces the structural failiure load, but there is still a failiure load even with no fatigue.
What you are suggesting is that planes should no rip and we would see planes pulling 40G in a turn
Yeah, my suggestion might seem foolish.
however, We can make an aircraft rip just because the game allows us to use a mouse for control. It’s strange that this isn’t considered a bug.
For example, if we have an aircraft that can experience a similar condition but without afterburning, can they play it on PC? RB is not a simulation, some things need adjustment based on the devices in use.
This also indirectly denies the effectiveness of the OWS system. The F15 rips in less than a second.
No player wants their aircraft to maneuver incorrectly leading to a Rip, but no one can control how their aircraft maneuvers using the mouse. Developers must be responsible for making it function properly since they have allowed players to use the mouse.
it sounds like you want mouse aim to do all the actual work of the pilot for you, so that you dont have to demonstrate any skill at all in controlling your airplane and staying within design spec…
That’s what mouse aim does already. Gaijin is forced to strike a balance between maneuverability, energy conservation, playability of the vehicle and I think they’ve got the balance right here already.
But in RB most of the players play with mouse aim only wdym
it should be as long player not playing SB mode.
I forgot to bring this up, but heres a neat topic that would help all american players at top tier. In the 80’s, the US began putting directional warheads and “smart” fuzes in their AAM’s. The 2 earliest examples of it (as far as I can find) are the AIM-54C and AIM-7M.

I dont do bug reports anymore, but I do have some info regarding directional warheads, since I was digging into it while looking into the AIM-54C. The general gist of it though (for earlier variants) is they eject their fragments in the desired direction around 20-30% higher velocities than normal warheads, giving them more range. It also lets the designers use less HE filler and more metal/pregramented media to increase lethality with the same warhead volume, which is why the AIM-54C has less TNT filler than the AIM-54A in-game.
But gaijin doesnt model directional warheads. Im not even sure theyy know they exist, and if we told them theyd probs tell us it was some filthy western propaganda or something despite me literally having pictures of the blast:

Yo I had no idea those existed. That is super cool thanks for sharing, hope it gets implemented.
Just linking this from the F-15J thread but:
Anyone know what this means?
AN/APG-63 : Designation Lock Tws :
- Bar Height : 2.5 → 2
- Bars Count : 2 → 3
From datamine: https://www.reddit.com/r/Warthunder/comments/194sh14/datamine_233061_233064/
To my layman eyes, it looks like effort being made on TWS?
Number of bars in a scan. And how thick they are.


Oh so, just the regular radar sweep, unrelated to actual TWS function?
Well its the number of bars and their size in the TWS mode.
Oh, but so far AN/APG-63 on live doesn’t have TWS mode, so is this a case of just code being worked on in the files, presumably before TWS is brought to live? Or am I extrapolating too much off that datamine?
Could be an unused mode they decided it didn’t have? I don’t know myself.
I see, I’ll keep my fingers crossed.
Thank you for the information!
3 bars isn’t even an option. 2, 4 or 6, not 3.



Everything on the F-15 eagle radar has been pulled out of someone’s ass. I wonder has deep it is that not even stuff from the -34 is enough proof to change parameters

I’m not knowledgeable on stuff like this but if they are working on this for the TWS mode, then I’m at least happy knowing we’ll probably see TWS soon. It is my most anticipated feature as a JP main as we’ve not had access to that radar mode yet due to our limited aircraft selection.
What I would give for them to give it all of its ACM modes