Yeah I’d say so due to AAM-3. Its got more range with lower drag after burn than an AIM-9M and just about the same burn time.
Wow. I did not think it had more range. About to unlock the Ms right now.
The F-15 was notoriously tough. I am not a big fan of getting hit with a singe 30mm and losing all flight control.
Thing had quadruple redundant systems iirc ?
Would be cool if something like that were added considering more than just the F-15 would benefit if true.
Yeah I think GJ will model in due time.
The same with the A-10 it has quadruple redundant hydraulics and even has cable and pulley incase all of those gets shot out.
Stock grinding the F-15 was truly a test of a mans character I swear.
Once you start getting the Mods the jet really comes to life drastically.
Our girl is thicc.
Hi, nice.
Could you also add aprox G load?
Idk if flight manual deg/s is purely equal to wtrti.
Flanker has problems with its radar , notibly HDN modes and TWS being bugged cause of wrong inputs
For some reason , normal PD modes work much better than HDN PD at all ranges
Su-27 now have full C/P Mig-29 radar
Comparing f-15a to f-15c
Radar which is three times the size ?
because many things are still unfinished because update was rushed out of dev
Hopefully they finish before Christmas or we are doomed
Its getting decoyed by chaff bc now radars now these radars no longer have a hard notch filter while tracking and do SNR thing now.
In search during look up when the antenna is above certain angle(3-3.5°). The hard filter is turned off and the full frequency spectrum is available. So you are able to see beaming targets and chaff. In lookdown they all have the filter around the MLC for search and its turned off during track. So when you he goes into the beam and chaff, you lock into it instead of simply losing lock
What is missing are filters like the Kalman Filter in the tracking discriminants. Some have it some don’t irl.
For example the F-14 has a MLC(notch) filter during search when antenna is below 3° if the switch is set to auto. Even if you are tracking the MLC filter is on, ±110 knots owns speed.
Mig 29 and Su 27 should function like this, they have a hard filter during search, turned off above 3°, AND have a smaller filter while tracking. They currently only have a the filter during search. Which is incorrect. ±210-220 kph (113-118 knots)during HPRF/MPRF search and ± 180 (97 knots)for HPRF/± 150 kph (80 knots) for MPRF during tracking. DOGFIGHT mode MPRF is different than the Normal MPRF for BVR. And they have a huge range cell for HPRF( 16KM), meaning it can’t differentiate targets in the same doppler cell that are separated by ±8km during ranging process.
I would say this is a good change heading to the right track but needs some polishing.
Which planes don’t have it that are currently in game and have a PD radar?
From what I understood once implemented F-14, MiG-29s, Su-27s should mostly end up working like they used to before the update, with differences such as difficulty to separating close targets at long range for the MiG-29 or the Su-27, but are there any radars that will be heavily improved/nerfed after this?
I have no idea. F-15 does as its clearly says so for track. I haven’t fully read the N019, if so then N001 as it basically a bigger version of it. But from what I’ve read it doesn’t says about it. Beyond that then I don’t know exactly. Perhaps apg 66 and +. I would say all digital radars have it.
Somewhat. I haven’t played recently really to say but N019 had a much lower notch filter than it really had. In MPRF search ingame its ± 68.4kph(36.9 knots) when it ahould be ±210-220kph(113-118kt). In track it goes down to ±43.2kph(23.2knots) when should be ±150kph. HPRF in search its ±270kph(145kt) when should be ±210. In game, HPRF track its the same as MPRF track 43.2 kph when it should be 180 kph.
It also says that under 15km, the notch MPRF is ±50kph and beyond 15km its 150kph. Not sure about this.
In RWS the error is quite big ±4-5km(8-10km cell looks like), to switch to STT there is a 3 step process to reduce that. It first finds a rough set of values that the target is in, 10km space, it then gets a much mkre accurate value ±240m if i’m not mistaken , and finally verifies that the target is withing a 2km gate using another estimate. I think this is the switch to tracking but I’m not sure if its only for guiding a missile as its for the “continuous direction finding”. So for launching guiding a missile in the inertial nav phase, it does extra work as it needs to give proper info about the target. Ingame its just 5km gate for RWS Hprf and STT is 500m.
I don’t think they would perform the same, N019-N001 should just lose lock as soon its notched, AWG9 goes into coast mode for several seconds to reacquire the target I think?
One thing I haven’t tested is the angular resolution. Lets say 2 targets are flying at the same speed and 2km between each other straight to you. If your antenna has a beamwidth 3.5°(mig 29) you would only be able to tell the that there are 2 targets at 33km, in su 27(3°) it would be at 38km and F15-F14(2°5) at 45km.
If the difference is 5km then ranges will be 82km, 95km, 114km.
Localhost is available with G loads stated in the right side of the videos.

