To a point sure, but you’re at the mercy of how good that memory track is, as I’m sure you’ve seen sometimes the memory track inertia sends the lock off in the other direction.
If the target is incidentally abeam / notching without a Launch warning there is no specific reason for the target to remain within the Notch ellipsoid that maintains the Notch, also there isn’t really a reason for the rates to diverge sufficiently to drop the track either as a 3.5 degree cone at (5.5, 11, 22km) still subtends hundreds of meters(+/- 330, 670, 1345).
And its not as if it couldn’t be improved with more advanced predictive modeling, but then we are running into novel solutions (at least in game terms).
If we’re talking about a completely unaware target sure. But I doubt anyone is going to fly nose hot to and F-15 in a straight line that has them locked up. And if they are a lack of launch warning isn’t going to have changed much.
Also the F.3 tactics manual states “with current software” or something to that affect. I’m guessing there is some difference with the HPRF guidance wave as apposed to a normal HPRF lock? If that’s the case its only a software update away to detect it.
Shouldn’t be complex to do.
Remove the CW thingy on the APG65/ 63 and Awg9(except if launched while in pulse) and while sparrow is inflight or selected, force HPRF waveform.
for RWR (if as advanced as the tornado) set: if APG 63/65/AWG9 ->HPRF Track → under certain distance → trigger warning
There isn’t a difference between the waveform for guidance and track, that’s part of the point for moving to PD-ILL methods
If it was something basic they would have done the same thing for the TWS / LPIR warning by looking at duty cycle and average received energy once it rises above some comparison level, trigger the warning regardless, which trips up AESA radars which can dedicate the full duty cycle of sets of T/R module zones to specific targets and so can telegraph their status since the phase of the transmission can probably be derived as well(depends on the antenna type and layout), and tends to be automatically managed for optimal performance and number of concurrent tracks.
The way to deal with it is probably set up a WEZ warning based of a number of known constraints for the launch (its not as if the UK lacks info on the Sparrow / AMRAAM guidance methods, and launch constraints), and so trigger the warning when a number of them are fulfilled, similar to the way the SPO-15 does (practically nothing useful, but is conservative).
A simple solution then, when the sparrow is getting warmed up. Just give a warning here then as its “selected and ready to fire” then for advanced RWR under certain distance. You know, the grey/red circle
Thats a how things are issue. Correct modeling was done, its on user error/understanding beyond that. Its an issue similar to energy management, it gets abstract and you need to understand it to properly use it.
Set up a guide and voila.
By memory, if a missile is inflight it goes to MEM and if it cant relock the antenna drops down and the flood horn gets used TILL the expected missile flight timer goes to 0s +5s. Giving guidance for the complete flight tme plus couple seconds for error
I know for example the APQ-120 / APG-59 use Break lock + 5 seconds for memory tracks.
You clearly dont deal with the average player very often haha.
There’s no difference in signal. PRF is high already to prevent velocity ambiguity(which is the point of HPRF and switching to HPRF is done for the guidance)
It could be telling that a lock independent of distance or prf, or just distance.
Yeah forgot about it. You could, however, say if apg69 MPRF track no warning, MPRF+ extra HPRF could mean missile is coming. But this would depend on rwr being able to say its coming from the same plane and not just another unkown plane.
Yep, 90° plus chaff is all thats known. You’d need to do a more than full intro course on radar systems, explaining the frequency response to a pulse train and the specific radar set. A direct link to the post where I explained the prf thing should be enough
In that case, it would switch to CW lock though, which could maintain the lock but could be chaffed…
Also, i might be misunderstanding, but is there anything stopping a radar that has a seperete CW emitter from emitting CW for the missile track while holding the lock for the radar in MPRF?
Thats the whole reason you guys implemented weapon system tutorials though…
Refusing to implement something with some slight nuances that still conforms to the current in-game systems and could be implemented with code already used in-game because “the average player wouldnt understand” is just punishing players that take the time to actually learn game mechanics. Dumbing down game systems to pander to bad players is just poor game design and annoys good players.
We just need the F15C with the APG 63V1 and Aim 120C-5 and maybe AIM 9X :))). If not RuSiaN BiAs
Not AIM-9X (or APG-63v1 maybe), AIM-120C-5 would make sense with R-77 coming to the game - jumping from R-77 and AIM-120A/B to R-77-1 to AIM-120C-7 would be kind of weird without some major decompression.
9x is kinda overkill but the rest i agree (unless they add the r74)
Not really, the Block I is just a -9M with a fancy IIR seeker. the Block II & III is where things get spicy.
Not really a concern of Russian bias so much as its an annoyance at the game seemingly getting more and more dumbed down for no clear reason beyond pandering to players who dont want to put the work in to becoming good.
Not modelling something you could easily model accurately with code that alreary exists in-game because “the average player wouldnt get it” is just pandering to lazy people.
Higher and higher tier premiums are also something that falls in the same category, so is excessive multipath (which I consider to be the single worst thing to have ever happened to top tier air combat in general in WT).
I’d even argue that air RB using the arcade spotting mechanism also falls in that category, though its been that way since the game started, but at this rate, RB air is the worst place to go for air combat except arcade. RB ground has bettwr air combat than RB air ffs, and continued pandering to the worst players in the community leads to top tier (ie: the place where no new players should be) is now filled with the newest and absolute worst players in all of WT.
And tvc and more fins on the body
