I know for example the APQ-120 / APG-59 use Break lock + 5 seconds for memory tracks.
You clearly dont deal with the average player very often haha.
There’s no difference in signal. PRF is high already to prevent velocity ambiguity(which is the point of HPRF and switching to HPRF is done for the guidance)
It could be telling that a lock independent of distance or prf, or just distance.
Yeah forgot about it. You could, however, say if apg69 MPRF track no warning, MPRF+ extra HPRF could mean missile is coming. But this would depend on rwr being able to say its coming from the same plane and not just another unkown plane.
Yep, 90° plus chaff is all thats known. You’d need to do a more than full intro course on radar systems, explaining the frequency response to a pulse train and the specific radar set. A direct link to the post where I explained the prf thing should be enough
In that case, it would switch to CW lock though, which could maintain the lock but could be chaffed…
Also, i might be misunderstanding, but is there anything stopping a radar that has a seperete CW emitter from emitting CW for the missile track while holding the lock for the radar in MPRF?
Thats the whole reason you guys implemented weapon system tutorials though…
Refusing to implement something with some slight nuances that still conforms to the current in-game systems and could be implemented with code already used in-game because “the average player wouldnt understand” is just punishing players that take the time to actually learn game mechanics. Dumbing down game systems to pander to bad players is just poor game design and annoys good players.
We just need the F15C with the APG 63V1 and Aim 120C-5 and maybe AIM 9X :))). If not RuSiaN BiAs
Not AIM-9X (or APG-63v1 maybe), AIM-120C-5 would make sense with R-77 coming to the game - jumping from R-77 and AIM-120A/B to R-77-1 to AIM-120C-7 would be kind of weird without some major decompression.
9x is kinda overkill but the rest i agree (unless they add the r74)
Not really, the Block I is just a -9M with a fancy IIR seeker. the Block II & III is where things get spicy.
Not really a concern of Russian bias so much as its an annoyance at the game seemingly getting more and more dumbed down for no clear reason beyond pandering to players who dont want to put the work in to becoming good.
Not modelling something you could easily model accurately with code that alreary exists in-game because “the average player wouldnt get it” is just pandering to lazy people.
Higher and higher tier premiums are also something that falls in the same category, so is excessive multipath (which I consider to be the single worst thing to have ever happened to top tier air combat in general in WT).
I’d even argue that air RB using the arcade spotting mechanism also falls in that category, though its been that way since the game started, but at this rate, RB air is the worst place to go for air combat except arcade. RB ground has bettwr air combat than RB air ffs, and continued pandering to the worst players in the community leads to top tier (ie: the place where no new players should be) is now filled with the newest and absolute worst players in all of WT.
And tvc and more fins on the body
Question, did they do anything to address the random wing rip yet?
It does not seem to in test flight as much.
I have not flown the F-15 competitively since release. Thinking about dedicating time into my Baz record.
The 9x was a joke kinda but idk about the Aim 120C-5
Not really… you can still go fast try to take a turn when there are a lot of enemies around you and you rip
Block-I version had problems no doubt but Block-II is anything but joke i believe.
Automatic waveform management in track mode is implemented for all multi-waveform radars in the game.
Some of them IRL have this feature.
Some others IRL have only manual control, but almost all they are two-seated aircraft, so automatic can be understood as an WSO assistance.
Thats not the point im making here.
- You already have automatic mode switching in-game
- A primary source was provide as to how the APG-63 handles waveform management with regards to firing the AIM-7M
This isn’t a question of you not being able to implement it, its a question of you not wanting to. Its entirely possible to model it accurately using code already in use.
I might hope gajin remove AIM-9M from F-15A Baz because never ordered & access it, and add AIM-7E-2 & AIM-7F replace to AIM-7M for next major update
And add AIM-7F on F-15A (USAF) in USA tech tree at the same time
The 7F and 7M are complete copy pastes in-game, so it doesn’t actually matter which plane has which. Gaijin doesn’t want to fix excessive multipath, so they wont give the 7M its 5m min alt, and afaik nobody has made a bug report for its directional warhead.