No man… i’m not confusing it with the Phoenix. If you are at close range you should realistically be close enough to the ground to be able to at at least dive down in a few seconds and try to multipath it. No F14 player with a brain will launch it <7km or when you’re close to the ground.
Again, like I said you should not be flying high if you have tomcats in the lobby
Nerfing the one reason the IRIAF is playable/decent is not a good idea. It’s fine as is. They just need to decompress.
RWR tells you ahead of time the F-14 is guiding the fox3 (because you can see TWS pings) and at the very least will tell you its position so you can ANTICIPATE the fox3s and pre-crank.
u don’t need to fly till smoke trail height to use missiles, did u know? stay below 10000m (around 8000/9000) and u can stay at high altitude without smoke trail. it’s not that hard, bro.
prove it.
Mach 1.2 aircraft head-on’ing a F-14A IRIAF at 16km with a Fakour-90 at 6000m. do it.
I almost never do, but do you not see an issue with an older missile alterting RWRs later than very modern ones? I can easily dodge Aim-120s just by looking at my RWR, but fakours just do not give you enough time to do anything. I also almost never die to them or Aim-54s btw.
It is, and I don’t do it. I basically never die to Aim-54s/fakours, and 2 of the last 3 times I have, I was partially testing my theory of them not giving you any time to properly react.
The second half I agree with, but it’s hard to be considered as ignoring your RWR if you only get pings shortly before impact.
Overall, I do not want any F-14s to go up (why would they), and I don’t want any to go down because I want SARH BVR to exist and not be ruined by ARH missiles. This is why I want them to get better IR missiles.
With the way most people use it, I can confirm. If fired from outside it’s own pitbull range, it’s utterly reliant on the F-14’s RADAR, which in turn is front aspect only and not that great even then. All you have to do is just turn into a notch or even go cold, the F-14’s RADAR loses you completely, and the Fakour wanders off into nowhere.
You can even turn back in after a while, as the Fakour’s high speed comes back to bite it as it closes the distance so quickly there’s not enough time to correct for your new heading.
All you have to do is just have your eyes open on the way in, and turn into the notch when you see the first ARH spam being fired, not when your RWR starts pinging. Once they go pitbull, they can still be notched reliably, but they’re much more persistant, and you’ll be stuck in the notch for far longer.
Fakour is Fox-3, it has it’s own radar (which is more reliable than the F-14/AIM-54’s radar).
the problem is when the Fakour comes from such a close distance u don’t have time to enter the notch fast enough or the F-14 launches another missile (which could rather be or not another Fakour).
the problem, again, is when u can’t see the F-14, u have a bad RWR and/or the Fakour comes from a very close range which gives u just a few seconds to react, and depending the aircraft that can’t be possible.
Which plane do you fly in which you struggle with against the F-14? Maybe we can give you advice relevant to the specific plane you’re trying to fly rather than generalising the F-14 as being OP as a whole
Mirage F1CT
the plane i have been talking about before multiple times (however basically all 12.0 aircraft ingame can’t stand a change against F-14A IRIAF since they have bad maneuverability or RWR in most cases).
this is the only time u have actually commented something relevant in this topic, congrats for the achievement
You don’t have to be rude or sarcastic, i’m trying to help you despite it feeling like i’m taking to a wall…
I will tell you precisely what I do with my FGR.2 (12.0) when I am uptiered and I am currently at 2.0 KD after spading it, even in uptiers you can do well with any 12.0 if you improve your positioning
In a full uptier I will never ever climb but rather go far left and fly low within 1000-2000ft max. If you don’t have long range FOX3 it is a death sentence to fly high and is probably what you have been doing and then complain how you can’t dodge the fakour. So make sure to always stay low and the moment you get a RWR ping of a launch, immediately make 180 and fly just above tree height, pop chaff every second, it will eventually lose energy. That’s literally all you have to do, mirage is a very good close quarter jet so you can engage F-14s in mid to late game when they become useless. It’s all about extending the fight as long as you can, because F-14 is very strong early game hence why you often see them getting like 3 kills each
Which doesn’t activate until it’s in pitbull range, which is 16 km. This is far outside the range most use the Fakour, as it’s advantages of super high speed and energy only come into play at longer ranges.
Never had this happen to me. Even if it did, unless it’s at completely point blank ranges (Sub 10km), and against a complete brick, I’d still probably be able to notch it.
And here we see why you struggle. Of course the F1C(and T) will struggle, being both a boat and with an appalling RWR. But this still feels like a rather unfair fixation when said F1C(T) would get clubbed just as hard or harder by almost all other 13.0s. ERs are just as lethal (And available at 12.7), and everything else has the flight performance and flare load to completely trivialize the F1C’s advantages.
Why single out the Iranian F-14s, especially the mythical ones who actually play the jet properly?